Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Enchantment
Compulsion
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 2
Enchantment
Compulsion
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Evocation
Wall of blades deals 1d6/level damage.
Class Levels:
Cleric 6
Oracle 6
Psychic 6
Warpriest 6
Inquisitor 6
Transmutation
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Class Levels:
Cleric 4
Paladin 4
Warpriest 4
Inquisitor 4
Necromancy
Cause a stabilized creature to resume dying.
Class Levels:
Witch 0
Cleric 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Enchantment
Compulsion
Allies gain +1 on attack rolls and saves against fear.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Imbues a flask of water with positive energy, creating holy water.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes.
Class Levels:
Cleric 1
Paladin 1
Warpriest 1
Conjuration
Healing
Grants a +2 bonus on saves vs. fear and death.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Transmutation
Gives allies a choice of benefits.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Enchantment
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Enchantment
Functions like blessing of luck and resolve, except that it affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Paladin 4
Warpriest 6
Inquisitor 6
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
You blast your enemies with blinding rays of sunlight.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 3
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Necromancy
The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.
Class Levels:
Cleric 4
Wizard 4
Sorcerer 4
Warpriest 4
Antipaladin 4
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 2
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Evocation
Unarmed strikes create crows that deal fire and negative energy damage.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Necromancy
When a target is harmed, so is the target's relative.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Psychic 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Necromancy
As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Necromancy
Cause yourself and enemies to bleed.
Class Levels:
Witch 2
Cleric 2
Medium 1
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2