Ignore penalties from venerable age.
Witch Level 7 Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
As arcane sight, but also reveals magic effects on creatures and objects.
You temporarily suppress the most powerful qualities of a magical item.
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
This spell functions like bite the hand, except as noted above.
You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.
This spell reflects any attempts to steal your free will.
1d6/level damage, 1 more bolt/level.
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Changes weather in local area.
Create your own demiplane.
Cures 2d8 damage + 1/level, affects 1 subject/level.
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.
You designate two locations within range and create a dimensional link between them; you must have line of effect to both locations when casting this spell.
You animate a portion of the target's blood, causing it to force itself out of the victim's body and form a corrupted water elemental.
You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spell was cast.
This spell functions as project image, except the image appears in your familiar's square and moves when your familiar moves.
This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type.
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.
Deals 10 points/level damage to target.
Cures 10 points/level damage, all diseases and mental conditions.
As hold person, but all within 30 ft.
This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.
You may target one creature for every four of your caster levels.