This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.
Witch Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
Triggered rune causes nearby creatures to bleed.
This spell functions as symbol of death, except that all creatures within 60 feet are affected with uncontrollable laughter (as hideous laughter) for 1 round per caster level.
Triggered rune slows all creatures within 60 ft. for 1 round/level.
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).
Object or location attracts certain creatures.
This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech.
When you cast this spell, you mix special tattoo inks into a potion of your choice.
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
Link lets allies communicate.
Instantly transports you as far as 100 miles per level.
As teleport, but affects a touched object.
As teleport, but no range limit and no off-target arrival.
Teleports creatures inside circle.
This spell allows you to witness two divergent decisions and choose which to pursue.
When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g.
Bring a creature to life for 24 hours.
Note You may cast this spell only if you have the giant subtype.
You ward a single object in your possession against theft.
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.
Appear older or younger.
You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personality that you choose (such as kindliness, joy, or wrath).
You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself.