Necromancy
By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal moorings.
Class Levels:
Witch 1
Wizard 1
Sorcerer 1
Enchantment
Compulsion
Target is compelled to kiss or caress another.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Enchantment
Compulsion
Target takes -4 on initiative and Reflex saves.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Divination
Target suffers a penalty to multiple rules for every hero point they possess.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
Creation
An unseen crew member is an invisible, shapeless force that performs the duties of one crew member.
Class Levels:
Bard 4
Witch 5
Wizard 5
Sorcerer 5
Summoner 5
Conjuration
Creation
You conjure an invisible team of tiny engineers to construct a trap at alarming speed.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 2
Conjuration
Creation
Invisible force obeys your commands.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Spiritualist 1
Necromancy
Haunted
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell.
Class Levels:
Bard 2
Witch 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Necromancy
Target is afflicted with severe cold.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Divination
When you cast this spell, designate a word, phrase, or name.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Inquisitor 3
Necromancy
Subject shares wounds you receive.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5
Inquisitor 5
Spiritualist 6
Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Necromancy
Polymorph
The target of this spell grows the fangs of a vampire, as well as a thirst for blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Antipaladin 3
Necromancy
Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Class Levels:
Magus 3
Witch 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Antipaladin 3
Spiritualist 3
Enchantment
Compulsion
Target is compelled to destroy one enemy.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5
Transmutation
Polymorph
You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.
Class Levels:
Witch 5
Cleric 6
Oracle 6
Shaman 5
Wizard 5
Sorcerer 5
Summoner 5
Transmutation
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Transmutation
You guard your words and person with poisonous power.
Class Levels:
Bard 3
Witch 3
Shaman 3
Mesmerist 3
Antipaladin 3
Transmutation
Polymorph
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Polymorph
This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.
Class Levels:
Druid 4
Magus 5
Witch 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Bloodrager 4
Investigator 5
Transmutation
Polymorph
Partially transform into a swarm.
Class Levels:
Witch 7
Shaman 7
Alchemist 6
Investigator 6
Transmutation
Polymorph
You partially transform your body into a swarm of bats, insects, rats, and spiders.
Class Levels:
Witch 7
Shaman 7
Alchemist 6
Investigator 6
Enchantment
Compulsion
You frustrate an opponent with ill fortune that leads even its most accurate attacks astray.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Inquisitor 2
Divination
Scrying
You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and its surroundings (approximately 10 feet in all directions).
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Spiritualist 4