This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the subject does not remember that you made the suggestion.
Witch Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
You gain temporary insight into the value of objects.
True prognostication functions as divination except that the spell can see up to 100 years into the future.
Lets you see all things as they really are.
You can communicate with any creature that is not mindless.
You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to drop one step (as darkness).
Floating knife attacks with you.
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.
For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area.
You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the advanced creature simple template.
This spell functions as umbral infusion, except it can affect multiple mindless undead creatures.
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).
A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses.
Target is compelled to avoid another creature.
Your body glows with a terrible light.
Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies.
This spell plants a subconscious directive in the target's mind that forces him to act as you dictate when specific circumstances arise.
You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature.
You create a pale silver barrier that repels undead.
The target loses its body's natural ability to breathe automatically.
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Empowers natural attacks or unarmed strikes of undead creatures with a +1 enhancement bonus.
This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels (maximum +5).
This spell functions as rage, except it affects only undead creatures and bolsters them with necromantic energy rather than emotion.