Conjuration
Summoning
Replaces nonmagical ammunition every round.
Class Levels:
Bard 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Conjuration
Creation
Once during this spell's duration, you can spit a viscous liquid as a standard action.
Class Levels:
Witch 1
Wizard 1
Sorcerer 1
Alchemist 1
Investigator 1
Abjuration
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Conjuration
Creation
Creates a small pocket of air around your head or an object.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Transmutation
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Class Levels:
Witch 1
Cleric 2
Oracle 2
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 2
Illusion
Figment
You alter an instrument so it sounds like a different kind of instrument you are familiar with.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Sorcerer 1
Transmutation
Increase/decrease strength of natural winds.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Spiritualist 1
Elementalist Wizard 1
Transmutation
Makes a rope move at your command.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Spiritualist 1
Enchantment
Compulsion
You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Conjuration
Creation
With a touch, you conjure an extradimensional space inside a pouch or pocket.
Class Levels:
Wizard 1
Sorcerer 1
Illusion
Phantasm
Creates illusory sounds that target creatures believe they hear.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Divination
Your understanding of the written word becomes analytical and discerning.
Class Levels:
Cleric 1
Wizard 1
Sorcerer 1
Alchemist 1
Occultist 1
Inquisitor 1
Necromancy
This spell makes even the clunkiest armor feel soft as silk to the wearer.
Class Levels:
Magus 1
Wizard 1
Paladin 1
Sorcerer 1
Inquisitor 1
Evocation
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.
Class Levels:
Magus 1
Witch 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Occultist 1
Inquisitor 1
Illusion
Glamer
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Illusion
Glamer
This spell changes the appearance of the affected creature so that it better blends in with its surroundings.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Summoner 1
Transmutation
You cast blood money just before casting another spell.
Class Levels:
Magus 1
Witch 1
Wizard 1
Sorcerer 1
Illusion
Glamer
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Investigator 1
Transmutation
If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spell.
Class Levels:
Wizard 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
The target's flesh becomes flexible and rubbery.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Gives an object the broken condition.
Class Levels:
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1