Library / Spells / Wizard Spells

Wizard Level 1 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Necromancy

Ray causes 1d6 Str penalty + 1 per 2 levels.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Transmutation

Humanoid creature halves in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.

Class Levels:
Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Transmutation

Temporarily mitigates the fragile quality in targeted weapon or armor.

Class Levels:
Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Necromancy

When you touch an undead creature, you channel negative energy that heals 1d8 points of damage + 1 point per caster level (maximum +5).

Class Levels:
Wizard 1 Sorcerer 1
Necromancy

Skeletal corpse grows flesh.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Enchantment Compulsion

When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer.

Class Levels:
Bard 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Abjuration

You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences.

Class Levels:
Druid 1 Cleric 1 Shaman 1 Wizard 1
Divination

By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Necromancy

Makes corpse look like another creature.

Class Levels:
Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

Your cape, cloak, or shawl stiffens and maintains its shape even if removed.

Class Levels:
Bard 1 Witch 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1
Conjuration Summoning

This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely.

Class Levels:
Magus 1 Wizard 1 Sorcerer 1
Divination

Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.

Class Levels:
Bard 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Shadow

Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Bloodrager 1 Antipaladin 1
Illusion Shadow

Create a quasi-real masterwork weapon.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Illusion Shadow

In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Inquisitor 1
Abjuration

Invisible disc gives +4 to AC, blocks magic missiles.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 Spiritualist 1
Abjuration

Functions as shield other, transferring half the damage taken by your companion creature or familiar to you.

Class Levels:
Druid 1 Witch 1 Ranger 1 Shaman 2 Wizard 1 Paladin 1 Sorcerer 1 Antipaladin 1
Abjuration

You can securely communicate with one creature within range.

Class Levels:
Bard 1 Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Abjuration

A shield of force protects you until you dismiss it in an explosion of electricity.

Class Levels:
Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1
Evocation

Touch delivers 1d6/level electricity damage (max 5d6).

Class Levels:
Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1
Illusion Figment

Creates minor illusion of your design.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
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