Library / Spells / Wizard Spells

Wizard Level 1 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Divination

This spell allows you to read written material in a quarter of the time it would normally take to read it.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Occultist 1 Warpriest 1 Inquisitor 1 Investigator 1
Necromancy Haunted

You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).

Class Levels:
Witch 1 Medium 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Enchantment Compulsion

Puts 4 HD of creatures into magical slumber.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Transmutation

Create 1 dragon firework/level.

Class Levels:
Bard 2 Skald 2 Wizard 1 Arcanist 1 Sorcerer 1
Evocation

You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Conjuration

You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.

Class Levels:
Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1
Enchantment Compulsion

You plant an idea, concept, or suspicion in the mind of the subject.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Divination

This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.

Class Levels:
Bard 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1
Divination

If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.

Class Levels:
Bard 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Occultist 1 Inquisitor 1 Spiritualist 1
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Transmutation

Your unarmed strikes are lethal.

Class Levels:
Druid 1 Magus 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Transmutation

The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Conjuration Creation

Small hole trips creatures.

Class Levels:
Wizard 1 Arcanist 1 Sorcerer 1
Abjuration

You are closely surrounded by a barely visible magical field.

Class Levels:
Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Conjuration Summoning

Summons 1d3 Tiny celestial or fiendish animals to fight for you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Antipaladin 1
Conjuration Summoning

Summons an extraplanar creature from the 1st-level list to fight for you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Abjuration

Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Sorcerer 1
Transmutation

You channel power into a melee weapon.

Class Levels:
Magus 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Bloodrager 1
Divination

You gain temporary insight into your enemies' magical defenses.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1
Transmutation

With a sweep of your hand, you select a number of targets and the same number of suits of armor.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1
Divination

This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1
Abjuration

You ward a single object in your possession against theft.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Inquisitor 1
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