Divination
This spell allows you to read written material in a quarter of the time it would normally take to read it.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Occultist 1
Warpriest 1
Inquisitor 1
Investigator 1
Necromancy
Haunted
You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).
Class Levels:
Witch 1
Medium 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Occultist 1
Enchantment
Compulsion
Puts 4 HD of creatures into magical slumber.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Transmutation
Create 1 dragon firework/level.
Class Levels:
Bard 2
Skald 2
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1
Conjuration
You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.
Class Levels:
Bard 1
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
You plant an idea, concept, or suspicion in the mind of the subject.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Divination
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.
Class Levels:
Bard 1
Witch 1
Cleric 1
Ranger 1
Wizard 1
Sorcerer 1
Inquisitor 1
Divination
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
Class Levels:
Bard 1
Witch 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Occultist 1
Inquisitor 1
Spiritualist 1
Transmutation
Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Occultist 1
Divination
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Wizard 1
Sorcerer 1
Alchemist 1
Transmutation
Your unarmed strikes are lethal.
Class Levels:
Druid 1
Magus 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Elementalist Wizard 1
Conjuration
Creation
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Class Levels:
Druid 1
Magus 2
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Transmutation
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Class Levels:
Druid 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
Creation
Small hole trips creatures.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
You are closely surrounded by a barely visible magical field.
Class Levels:
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Warpriest 1
Inquisitor 1
Conjuration
Summoning
Summons 1d3 Tiny celestial or fiendish animals to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Conjuration
Summoning
Summons an extraplanar creature from the 1st-level list to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Abjuration
Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Sorcerer 1
Transmutation
You channel power into a melee weapon.
Class Levels:
Magus 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Bloodrager 1
Divination
You gain temporary insight into your enemies' magical defenses.
Class Levels:
Bard 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Inquisitor 1
Transmutation
With a sweep of your hand, you select a number of targets and the same number of suits of armor.
Class Levels:
Magus 1
Wizard 1
Paladin 1
Sorcerer 1
Divination
This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
You ward a single object in your possession against theft.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Inquisitor 1