Library / Spells / Wizard Spells

Wizard Level 2 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Illusion Figment

You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Transmutation

Channels the force of an enemy's attack back into its weapon.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Transmutation

Opens locked or magically sealed door.

Class Levels:
Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Necromancy

You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hours.

Class Levels:
Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2
Conjuration Creation

You enclose the target in a thin sheath of lead.

Class Levels:
Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 3
Transmutation

Subject moves up and down at your direction.

Class Levels:
Magus 2 Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Necromancy

You bind the life forces of the targets into a mystical pact.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Evocation

Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light.

Class Levels:
Bard 2 Magus 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
Necromancy

You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving everything except his head paralyzed until you let go of the whip or it is destroyed.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Necromancy

Sews target's lips together for 1d6 damage, preventing speech, spellcasting, and bite attacks.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Divination

Senses direction toward object (specific or type).

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 3
Divination

When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2
Illusion Phantasm

Target takes penalties to mental actions.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Transmutation

When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within.

Class Levels:
Bard 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2
Illusion Glamer

Object speaks once when triggered.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1
Transmutation

Siege gains +1 on targeting and damage rolls.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Transmutation

Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Transmutation

Make a normal item into a masterwork one.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Necromancy

Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.

Class Levels:
Bard 2 Witch 2 Cleric 3 Wizard 2 Sorcerer 2 Antipaladin 2
Transmutation

As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while under the effect of this spell.

Class Levels:
Witch 2 Shaman 2 Wizard 2 Sorcerer 2
Illusion Figment

As silent image, plus some sound.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Transmutation

You transform a mirror into a portal to an extradimensional space.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2
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