Summons an extraplanar creature from the 3rd-level list (or 1d3 from 2nd-level list).
Wizard Level 3 Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.
This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip and summon it to your hand.
Triggered rune causes nearby creatures to bleed.
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance.
You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personality that you choose (such as kindliness, joy, or wrath).
You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path.
This spell makes the target creature's footfalls shake the ground violently as he trundles, which may knock down smaller creatures as he passes by, though it also makes the target slower on land.
This spell functions as thunderstomp, except as noted.
Creates shelter for 10 creatures.
Speak and understand any language.
You can deliver an infusion, elixir, poison, or potion as a touch attack.
The target creature's blood becomes poisonous.
Target suffers the effect of the poison in you.
With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs.
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
Floating knife attacks with you.
As simulacrum, except you can only duplicate yourself, and the duplicate is created from cloth and twine rather than ice and snow.
For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area.
Target is compelled to avoid another creature.
Take the form and some of the powers of a Small or Medium undead.