Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Conjuration Teleportation

Target is frozen, then teleported.

Class Levels:
Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5
Evocation

You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Conjuration

Upon casting this spell, one or more giant spears of ice lance up out of the ground.

Class Levels:
Druid 3 Witch 3 Wizard 3 Sorcerer 3
Evocation

Hail deals 5d6 damage in area 40 ft. across.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

Masterwork ice dagger deals +1 cold damage.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Evocation

Thick ice holds and damages the target.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5
Evocation

As icy prison, but it affects 1 creature/level.

Class Levels:
Wizard 9 Arcanist 9 Sorcerer 9
Divination

This spell infuses a spark of magical energy into the veins of the target, allowing it to feel the presence of magic the way one might feel the thrum of vibrations in the air.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2
Divination

Gives +10 bonus to identify magic items.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 Spiritualist 1
Transmutation Polymorph

The target takes on the form of a half-elf from the surface world.

Class Levels:
Bard 2 Druid 3 Witch 4 Medium 2 Ranger 2 Wizard 4 Sorcerer 4 Alchemist 2 Antipaladin 2
Illusion Figment

You appear to be standing still, even when you take some actions.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Illusion Figment

You create an illusion that takes the same space as a foe and mimics its movements perfectly.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 4 Antipaladin 3
Illusion Figment

Illusion makes your attacks appear to come from another creature while concealing your actions.

Class Levels:
Magus 6 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Occultist 5 Antipaladin 4
Illusion Phantasm

This spell forces the target to believe that nothing in its hoard is missing or has been disturbed.

Class Levels:
Bard 4 Wizard 5 Sorcerer 5
Illusion Figment

This spell creates the illusion of a translucent, ever-changing maze of glass in the target area.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2
Illusion Phantasm

You create a phantasm of an oily green phantasmal poison on the target weapon.

Class Levels:
Wizard 3 Sorcerer 3
Illusion Phantasm

Only select creatures can read text.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Illusion Figment

Wall, floor, or ceiling looks real, but anything can pass through.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4
Transmutation

The target immediately becomes addicted to the drug used as the material component during the casting of the spell.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Alchemist 2 Mesmerist 3
Evocation

This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.

Class Levels:
Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2
Transmutation

You grant a touched Large or smaller object the ability to fly at a speed of 40 feet with average maneuverability.

Class Levels:
Wizard 4 Sorcerer 4
Transmutation

This spell grants the target magic item temporary intelligence by siphoning off a tiny portion of your own mind to infuse the object.

Class Levels:
Magus 5 Cleric 6 Wizard 6 Sorcerer 6
Necromancy

This minor curse interferes with the target's ability to speak.

Class Levels:
Bard 2 Wizard 3 Sorcerer 3
Abjuration

You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following benefits.

Class Levels:
Bard 6 Witch 9 Wizard 9 Psychic 9 Sorcerer 9 Mesmerist 6 Spiritualist 6
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