Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Necromancy

You curse the target with a distracting, unbearable itch.

Class Levels:
Bard 1 Druid 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1 Antipaladin 1
Transmutation Polymorph

You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Conjuration Teleportation

This spell functions as per plane shift, but with the following exceptions.

Class Levels:
Witch 6 Cleric 4 Medium 3 Shaman 6 Wizard 6 Psychic 4 Sorcerer 6 Summoner 5
Illusion Figment

You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Conjuration Healing

Negate harmful emotions.

Class Levels:
Bard 5 Skald 5 Cleric 6 Oracle 6 Wizard 7 Psychic 6 Arcanist 7 Sorcerer 7 Mesmerist 5 Warpriest 6
Transmutation

Subject gets bonus on Acrobatics checks.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Removes the broken condition from the targeted object.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1
Transmutation

Doubles normal weapon's threat range.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Enchantment

This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Transmutation

By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of an existing keyhole.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Conjuration

Arrow deals damage as your unarmed strike.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Necromancy

Add to your ki pool when you critically hit.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3
Evocation

Target takes 1d6 sonic/level and is stunned.

Class Levels:
Bard 5 Skald 5 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Transmutation

Channels the force of an enemy's attack back into its weapon.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Conjuration

You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.

Class Levels:
Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3
Transmutation

Opens locked or magically sealed door.

Class Levels:
Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Necromancy

You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hours.

Class Levels:
Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2
Necromancy

You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence.

Class Levels:
Magus 5 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Conjuration Creation

You enclose the target in a thin sheath of lead.

Class Levels:
Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 3
Evocation

Target is restricted to a specific location.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Inquisitor 4 Spiritualist 6
Divination

Lets you learn tales about a person, place, or thing.

Class Levels:
Bard 4 Skald 4 Witch 6 Medium 4 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Inquisitor 6 Spiritualist 6
Transmutation

You call upon the primordial power of ancient megafauna to boost the size of your target.

Class Levels:
Druid 7 Witch 7 Shaman 7 Wizard 7 Sorcerer 7 Alchemist 6
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