Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Enchantment Compulsion

Subject is enraged and confused.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4
Enchantment

You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Evocation

When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.

Class Levels:
Bard 3 Magus 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3
Conjuration Summoning

Summons riding horse for 2 hours/level.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Conjuration Summoning

As mount, but you may divide the duration among creatures touched.

Class Levels:
Magus 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Transmutation

Digs trenches and builds hills.

Class Levels:
Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Conjuration Creation

You create a Small minion out of mud, and it obeys your commands.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2
Conjuration Creation

Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Conjuration Summoning

You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.

Class Levels:
Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Antipaladin 1
Evocation

You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract.

Class Levels:
Bard 3 Witch 4 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3
Evocation

This spell functions as mydriatic spontaneity, except it can affect multiple creatures.

Class Levels:
Bard 5 Witch 7 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5
Transmutation Polymorph

Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal nagas), though not the form of a specific individual.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Alchemist 4 Bloodrager 4
Transmutation Polymorph

Functions as naga shape I, allowing transformation into a Large or Medium naga with enhanced physical traits.

Class Levels:
Magus 5 Wizard 5 Sorcerer 5 Alchemist 5
Transmutation Polymorph

Functions as naga shape II, allowing transformation into a Huge, Large, or Medium naga with poison and spell access.

Class Levels:
Magus 6 Wizard 6 Sorcerer 6 Alchemist 6
Divination

Imbues ammunition with accuracy against a specific creature type.

Class Levels:
Witch 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Inquisitor 4
Divination

As named bullet, but deals 2 points of damage for every caster level.

Class Levels:
Witch 6 Hunter 4 Ranger 4 Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6
Conjuration Creation

The target exudes stinking vapors that fill its space.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3
Necromancy

You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead.

Class Levels:
Witch 3 Cleric 2 Oracle 2 Wizard 3 Sorcerer 3
Necromancy

You drain necromantic energy from an undead creature, inducing a sluggish stupor.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 3 Sorcerer 3 Inquisitor 2 Spiritualist 2
Illusion Glamer

Targeted creature may not positively influence anyone.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Necromancy

Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.

Class Levels:
Bard 1 Witch 1 Cleric 2 Shaman 2 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Antipaladin 1 Spiritualist 2
Illusion Phantasm

Disturb a creature's rest with dark dreams.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6
Evocation

Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.

Class Levels:
Ranger 4 Wizard 3 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Illusion Phantasm

Sends vision dealing 1d10 damage, fatigue.

Class Levels:
Bard 5 Skald 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 5 Mesmerist 5 Investigator 5 Spiritualist 5
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