Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Illusion Figment

Projects an illusory model of the local night sky indoors, underground, or by day.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Transmutation

This spell functions as planar adaptation, except that it works only on worlds of the Material Plane.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5
Transmutation

This spell functions like planetary adaptation, except as noted above.

Class Levels:
Cleric 6 Oracle 6 Wizard 7 Sorcerer 7 Summoner 6
Transmutation Polymorph

Turns you into a Small or Medium plant.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5
Transmutation Polymorph

Turns you into a Large plant creature.

Class Levels:
Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6
Transmutation Polymorph

Turns you into a Huge plant.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Necromancy

Kill a creature and steal its strongest spell-like ability.

Class Levels:
Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6
Transmutation

You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save).

Class Levels:
Bard 1 Magus 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1
Transmutation

You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).

Class Levels:
Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3
Conjuration Creation

Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Evocation

Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.

Class Levels:
Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8
Transmutation Polymorph

Gives one willing subject a new form.

Class Levels:
Adept 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5
Transmutation Polymorph

Changes a subject into anything else.

Class Levels:
Wizard 8 Arcanist 8 Sorcerer 8
Transmutation Polymorph

This spell functions as beast shape I, except it grants your familiar the form of any Small animal.

Class Levels:
Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Transmutation Polymorph

Gives one willing subject a new, more powerful form.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Transmutation

Gain a relaxing or entertaining effect.

Class Levels:
Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Necromancy

This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Necromancy

This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4
Necromancy

Possess and animate one object.

Class Levels:
Witch 5 Wizard 5 Arcanist 5 Sorcerer 5
Necromancy

Project your soul into a creature's body.

Class Levels:
Witch 5 Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Mesmerist 5 Spiritualist 4
Necromancy

As possession, but your body vanishes.

Class Levels:
Witch 8 Wizard 8 Psychic 8 Sorcerer 8 Spiritualist 6
Necromancy

You place a protective ward over your spirit that ensnares creatures attempting to possess you.

Class Levels:
Witch 5 Wizard 5 Sorcerer 5
Transmutation

When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Enchantment Compulsion

Blinds creature with 200 hp or less.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
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