Enchantment
Compulsion
Kills one creature with 100 hp or less.
Class Levels:
Witch 9
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Enchantment
Compulsion
Stuns creature with 150 hp or less.
Class Levels:
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Enchantment
Compulsion
You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell.
Class Levels:
Bard 5
Skald 5
Witch 7
Cleric 7
Wizard 7
Psychic 7
Sorcerer 7
Mesmerist 5
Spiritualist 5
Divination
Target is permanently shaken and sickened, and may gain a spellblight.
Class Levels:
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Transmutation
The target's tail moves and acts more quickly, almost with a mind of its own.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Necromancy
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.
Class Levels:
Witch 1
Cleric 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Spiritualist 1
Universal
Performs minor tricks.
Class Levels:
Bard 0
Magus 0
Skald 0
Medium 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Abjuration
As prismatic wall, but surrounds on all sides.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Evocation
Rays hit subjects with variety of effects.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Wall's colors have array of effects.
Class Levels:
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Divination
You gain a glimpse of a potential reality similar to this one but that never was.
Class Levels:
Bard 3
Cleric 4
Medium 2
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Inquisitor 4
Illusion
Figment
As major image, but triggered by event.
Class Levels:
Bard 6
Skald 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Illusion
Shadow
Illusory double can talk and cast spells.
Class Levels:
Bard 6
Skald 6
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Divination
You call to mind prophecies regarding a person, place, item, or event.
Class Levels:
Wizard 6
Sorcerer 6
Enchantment
The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with.
Class Levels:
Bard 3
Wizard 3
Sorcerer 3
Abjuration
Subject gains DR 10/magic against ranged attacks.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Abjuration
As protection from arrows, but you may divide the duration among creatures touched.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1