Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Transmutation

Target is damaged, staggered, and stunned.

Class Levels:
Bard 5 Skald 5 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Conjuration Creation

This spell creates a towering mansion.

Class Levels:
Wizard 9 Psychic 9 Sorcerer 9
Necromancy

Skeletal corpse grows flesh.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Conjuration Calling

You call a specific nonliving item directly to your hand from a nearby location.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2
Divination

Gain psychic impressions from past events in a location.

Class Levels:
Medium 3 Wizard 7 Psychic 5 Sorcerer 7
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Divination

You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3
Enchantment Compulsion

When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer.

Class Levels:
Bard 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Divination

You reveal the true form of a magically disguised or transformed creature, whether the target's transformation is physical (such as polymorph) or illusory (such as disguise self).

Class Levels:
Bard 2 Druid 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Evocation

The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius.

Class Levels:
Bard 1 Cleric 2 Medium 1 Oracle 2 Wizard 2 Psychic 2 Sorcerer 2 Inquisitor 2
Divination

Grants an insight bonus equal to caster level (max +10) on checks to disable, solve, or manipulate a device.

Class Levels:
Bard 2 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Transmutation

Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.

Class Levels:
Magus 4 Witch 3 Cleric 4 Medium 4 Shaman 3 Wizard 4 Paladin 3 Sorcerer 4 Occultist 4 Antipaladin 3 Spiritualist 3
Transmutation

Objects and creatures fall upward.

Class Levels:
Druid 8 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Evocation

Imbues a projectile weapon to give its ammunition the ability to ricochet.

Class Levels:
Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Evocation

Transform into electricity.

Class Levels:
Wizard 9 Arcanist 9 Sorcerer 9
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Necromancy

As possession, but you observe instead of control the subject.

Class Levels:
Witch 4 Medium 2 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Mesmerist 4 Spiritualist 3
Conjuration Calling

This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.

Class Levels:
Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Transmutation

Painfully swell a target's joints.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Abjuration

You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences.

Class Levels:
Druid 1 Cleric 1 Shaman 1 Wizard 1
Evocation

A stream of wind causes nonlethal damage and can knock down or push creatures.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.

Class Levels:
Magus 2 Witch 2 Wizard 2 Sorcerer 2
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