Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Necromancy

Brands a murderer's dominant hand with a glowing red mark, identifying the killer.

Class Levels:
Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Transmutation

You infuse the target with the blood used as a material component, imparting malicious power.

Class Levels:
Druid 6 Witch 6 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Bloodrager 4 Antipaladin 4
Transmutation

Humanoid creature halves in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

As reduce person, but affects 1 humanoid creature/level.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4
Transmutation

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.

Class Levels:
Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Conjuration Teleportation

Alters item to transport its possessor to your abode.

Class Levels:
Witch 9 Cleric 7 Oracle 7 Wizard 9 Psychic 8 Arcanist 9 Sorcerer 9
Transmutation

Temporarily mitigates the fragile quality in targeted weapon or armor.

Class Levels:
Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

As reinforce armaments, but you may divide the spell's duration among objects touched.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Enchantment Compulsion

You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust.

Class Levels:
Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Mesmerist 5 Occultist 5
Conjuration Summoning

This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.

Class Levels:
Bard 5 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5
Conjuration Creation

Loads a single shot into your weapon every round.

Class Levels:
Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

While this spell is in effect, your body and clothing flutter and distort subtly, allowing you to conceal items with uncanny skill.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2
Abjuration

Frees object or person from curse.

Class Levels:
Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Medium 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

Upon casting this spell, you permanently rearrange and resize the rooms in a building you constructed as a downtime activity.

Class Levels:
Bard 5 Wizard 4 Sorcerer 4
Necromancy

When you touch an undead creature, you channel negative energy that heals 1d8 points of damage + 1 point per caster level (maximum +5).

Class Levels:
Wizard 1 Sorcerer 1
Necromancy

This spell functions as repair undead, except as noted above, and it cures 1d8 points of damage + 1 point per caster level (maximum +20) on each selected creature.

Class Levels:
Wizard 5 Sorcerer 5
Abjuration

Mobile field prevents creatures from approaching within 10 ft./level.

Class Levels:
Cleric 7 Oracle 7 Wizard 6 Psychic 7 Arcanist 6 Sorcerer 6 Summoner 5 Inquisitor 6 Spiritualist 6
Transmutation

Creates a magical well of retribution that a caster can unleash with blinding speed.

Class Levels:
Magus 3 Witch 4 Wizard 4 Paladin 3 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3
Evocation

Force globe protects but traps one subject.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4
Transmutation

You gain DR 5/piercing and +4 to CMD against disarm attempts.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Abjuration

Subject gains +1 on saving throws.

Class Levels:
Bard 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Transmutation

You alter a magic weapon or suit of armor to be up to two size categories larger or smaller.

Class Levels:
Wizard 3 Sorcerer 3
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