Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Transmutation

This spell grants the caster limited control over the quintessence of an Outer Planes.

Class Levels:
Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Abjuration

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.

Class Levels:
Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2
Enchantment Compulsion

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Bloodrager 3 Investigator 3
Transmutation

You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Transmutation

The target object is enhanced to function as a masterwork item.

Class Levels:
Bard 3 Witch 4 Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3
Illusion Glamer

You are cloaked in an illusion of authority.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2
Conjuration Summoning

Summon a swarm of poisonous frogs.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3
Conjuration Creation

You point your finger and conjure a cloud of magical arrows that rain down on any creatures and objects in the indicated area.

Class Levels:
Wizard 8 Sorcerer 8
Illusion Pattern

Lights fascinate 24 HD of creatures.

Class Levels:
Bard 4 Skald 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4
Conjuration Creation

Creates 5-ft.-thick earthen barrier.

Class Levels:
Druid 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation

Construct gains fast healing 5.

Class Levels:
Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

You can cast this spell only if it is the first action you take on your turn.

Class Levels:
Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3
Necromancy

Ray causes 1d6 Str penalty + 1 per 2 levels.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Necromancy

Ray makes subject exhausted.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Bloodrager 3 Spiritualist 3
Evocation

Ray deals 1d3 cold damage.

Class Levels:
Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Elementalist Wizard 0
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Transmutation

Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4
Abjuration

You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Evocation

You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.

Class Levels:
Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Enchantment Compulsion

Target is compelled to stay near another.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 2
Transmutation

Ammunition in the targeted firearm generates excessive recoil.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Necromancy

Recorporeal incarnation effectively replaces the target living creature's body with that of the target corpse.

Class Levels:
Witch 7 Wizard 7 Sorcerer 7
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