Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Necromancy

This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities.

Class Levels:
Witch 4 Cleric 3 Wizard 4 Sorcerer 4 Summoner 4
Divination

This spell allows you to read written material in a quarter of the time it would normally take to read it.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Occultist 1 Warpriest 1 Inquisitor 1 Investigator 1
Necromancy Haunted

You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).

Class Levels:
Witch 1 Medium 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Necromancy

Animate and possess your own skin as if it were a separate creature.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Divination Scrying

The caster designates the area of a hemisphere within the spell's range.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Enchantment Compulsion

This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Enchantment Compulsion

Puts 4 HD of creatures into magical slumber.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Enchantment Compulsion

Cause a creature to perform a suggested action while asleep.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4
Conjuration Creation

Hampers vision and movement.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Conjuration Creation

You coat all walls and ceilings within the spell's area with a slick substance.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Conjuration Creation

Wave boosts creature's speed.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Transmutation

Slough off a target's skin.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 5 Spiritualist 4
Transmutation

One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Bloodrager 3 Spiritualist 3
Enchantment Compulsion

Target is distracted by its sense of self.

Class Levels:
Bard 3 Skald 3 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 3
Transmutation

Create 1 dragon firework/level.

Class Levels:
Bard 2 Skald 2 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of stone shape that other spellcasters have since learned.

Class Levels:
Druid 1 Cleric 2 Wizard 2 Sorcerer 2
Evocation

You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Conjuration Creation

Blocks vision and slows movement.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Spiritualist 4 Elementalist Wizard 4
Transmutation

Stone, dirt, and other types of earth within the area become more tightly packed.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration

You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.

Class Levels:
Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1
Transmutation Polymorph

Upon casting this spell, you keep your relative shape, but you and your equipment are transformed into semisolid sound.

Class Levels:
Bard 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Alchemist 6 Investigator 6
Evocation

Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2
Evocation

Sound moves targets away from you.

Class Levels:
Bard 4 Skald 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5
Abjuration

Reduce the berserk chance of a construct.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.