Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Conjuration Creation

Exist in two places at once.

Class Levels:
Wizard 9 Psychic 8 Sorcerer 9
Conjuration Calling

This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.

Class Levels:
Witch 5 Shaman 5 Wizard 4 Psychic 5 Sorcerer 4 Summoner 4 Occultist 5
Enchantment Compulsion

Utilizes an array of techniques to imprison a creature.

Class Levels:
Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
Evocation

For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.

Class Levels:
Bard 3 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4
Enchantment Compulsion

With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.

Class Levels:
Druid 3 Witch 4 Wizard 4 Sorcerer 4 Summoner 3 Inquisitor 3
Enchantment Compulsion

This spell functions like bite the hand, except as noted above.

Class Levels:
Druid 6 Witch 7 Wizard 7 Sorcerer 7 Summoner 6 Inquisitor 6
Necromancy

The black spot is a specific and feared pirate curse.

Class Levels:
Witch 4 Cleric 4 Wizard 5 Sorcerer 5
Necromancy

This spell is available to followers of the Horseman of War.

Class Levels:
Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 3
Conjuration Creation

Tentacles grapple all creatures within a 20-ft. spread.

Class Levels:
Magus 4 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Spiritualist 4
Evocation

You create an area of total darkness.

Class Levels:
Wizard 3 Sorcerer 3
Abjuration

This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Conjuration Creation

You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield.

Class Levels:
Magus 1 Wizard 2 Paladin 2 Sorcerer 2 Summoner 2 Antipaladin 2
Transmutation

When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's range.

Class Levels:
Druid 4 Witch 4 Ranger 3 Wizard 3 Sorcerer 3
Evocation

With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind.

Class Levels:
Druid 4 Wizard 4 Sorcerer 4
Necromancy

Cause a stabilized creature to resume dying.

Class Levels:
Witch 0 Cleric 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Enchantment Compulsion

Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Illusion Glamer

This spell changes the appearance of the affected creature so that it better blends in with its surroundings.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1
Necromancy

Withers one plant or deals 1d6/level damage to plant creature.

Class Levels:
Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation

You transform the target weapon into pure blightburn.

Class Levels:
Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4
Necromancy

Makes subject blind or deaf.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Shaman 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Bloodrager 2 Antipaladin 2 Spiritualist 3
Transmutation

You randomly vanish and reappear for 1 round per level.

Class Levels:
Bard 3 Magus 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3
Necromancy

The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.

Class Levels:
Cleric 4 Wizard 4 Sorcerer 4 Warpriest 4 Antipaladin 4
Transmutation

Your blood becomes as hard as iron upon contact with air.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
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