Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Divination

Learn about a creature with its blood.

Class Levels:
Bard 2 Skald 2 Cleric 3 Medium 2 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 Inquisitor 3
Transmutation

The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2
Necromancy

The temperature of the target creature's blood (or other similar body fluid) begins to rise over the next 3 rounds during the caster's turn.

Class Levels:
Magus 5 Witch 5 Wizard 5 Sorcerer 5
Transmutation

You cast blood money just before casting another spell.

Class Levels:
Magus 1 Witch 1 Wizard 1 Sorcerer 1
Enchantment Compulsion

The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength.

Class Levels:
Bard 2 Cleric 3 Wizard 3 Sorcerer 3
Transmutation

You greatly magnify the target's ability to smell the presence of blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3
Transmutation

After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life.

Class Levels:
Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3
Necromancy

You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 4 Antipaladin 4
Divination

Learn a spell from the target's blood.

Class Levels:
Magus 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2
Necromancy

As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Necromancy

Cause yourself and enemies to bleed.

Class Levels:
Witch 2 Cleric 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.

Class Levels:
Magus 3 Witch 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 Inquisitor 3 Antipaladin 3
Necromancy

Your eyes turn black and weep blood, and your teeth become jagged fangs.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

This spell reduces all types of writing and other recognizable symbols found on any sort of surface within range into illegible smears.

Class Levels:
Bard 3 Cleric 3 Wizard 3 Sorcerer 3
Illusion Glamer

Attacks miss subject 20% of the time.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2 Spiritualist 2
Illusion Glamer

This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Investigator 1
Transmutation

If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spell.

Class Levels:
Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Glamer

Upon casting this spell, choose a primary target and a secondary target, both of which must be within range.

Class Levels:
Bard 2 Magus 2 Wizard 2 Sorcerer 2 Bloodrager 2
Transmutation

Targets take fire damage; orcs get +2 Strength.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2
Necromancy

The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2
Transmutation

Choose a creature that you can see.

Class Levels:
Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3
Necromancy

Momentarily control a living or undead creature's skeleton.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

Splinters target's bones for 1d6/level damage (max 15d6) and exhausts it for 1 min./level.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 5
Abjuration

As protection from energy, except as noted above and that the spell only protects against acid and fire damage.

Class Levels:
Bard 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
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