Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Transmutation

The target's flesh becomes flexible and rubbery.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Gives an object the broken condition.

Class Levels:
Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Transmutation

You release a burst of destructive energy.

Class Levels:
Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

You grant low-light vision to the affected creatures.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

This spell weakens the bonds of existence, and reduces the hardness of any non-magical surface within its area of effect by 2 per caster level.

Class Levels:
Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Necromancy

Slashing weapon deals bleed damage to an opponent's head.

Class Levels:
Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Transmutation

Subject gains +4 to Str for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

As bull's strength, affects 1 subject per level.

Class Levels:
Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Abjuration

You gain a +4 deflection bonus to AC against firearm attacks.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Abjuration

You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.

Class Levels:
Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

Target takes a -20 penalty on its next attack roll or check.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Transmutation

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.

Class Levels:
Bard 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2
Enchantment Compulsion

You fill a creature's mind with the realization of its earthly weight and responsibilities.

Class Levels:
Druid 2 Witch 2 Shaman 2 Wizard 3 Sorcerer 3
Evocation

This spell fills the area with violet flames that scour an area clean of life--especially of the corrupted life of the Abyss.

Class Levels:
Magus 5 Wizard 5 Sorcerer 5 Bloodrager 4
Evocation

This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby.

Class Levels:
Wizard 2 Sorcerer 2
Transmutation

This spell causes a metal object to instantly become red hot.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Evocation

Inflict 1d6 fire damage to creature by looking at it.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 Elementalist Wizard 2
Evocation

1d4/level fire damage (max 5d4).

Class Levels:
Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1
Conjuration Creation

You cause sheets of hot sand to spread over the ground in the area of effect.

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1
Transmutation

Target gains a burrow speed of 15.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Evocation

With a burst of telekinetic force, you deal 1d6 points of force damage per caster level (maximum 15d6 points of damage) to all other creatures in the affected area.

Class Levels:
Wizard 5 Psychic 5 Sorcerer 5
Evocation

This spell fills the area with a brilliant flash of shimmering light.

Class Levels:
Druid 2 Cleric 2 Wizard 2 Sorcerer 2
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