Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Enchantment

You may cast this spell immediately prior to spending 1 day of downtime to promote a business.

Class Levels:
Bard 3 Wizard 3 Sorcerer 3
Necromancy

You cause the victim's attacks to careen wildly, endangering itself and those around it.

Class Levels:
Bard 3 Witch 3 Cleric 4 Wizard 4 Sorcerer 4 Mesmerist 3 Spiritualist 3
Transmutation

Touch attack slows target, 1d4 Dex damage.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Teleportation

Summon your construct to you.

Class Levels:
Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Conjuration Calling

Having attained the highest and most profane form of magical achievement in your god's service, you are able to call forth his most dreaded creations: the godspawn.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Sorcerer 9
Evocation

This spell surrounds you with an aura of nothingness that channels mysterious energies.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3
Conjuration Teleportation

Instantly teleports damaged familiar to your space if within 1 mile.

Class Levels:
Witch 2 Shaman 2 Wizard 2 Sorcerer 2
Conjuration Teleportation

Instantly teleports damaged familiar to your space across any distance or planes.

Class Levels:
Witch 5 Shaman 5 Wizard 5 Sorcerer 5
Abjuration

This spell calms the air and disperses fog, dust, and other particles.

Class Levels:
Druid 4 Wizard 5 Sorcerer 5 Summoner 4
Evocation

Creates a shelter around a campfire.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3
Necromancy

This spell eviscerates the target, drawing forth his life essence as well as his internal organs.

Class Levels:
Cleric 9 Oracle 9 Wizard 9 Sorcerer 9
Divination

You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath.

Class Levels:
Witch 1 Cleric 1 Ranger 1 Wizard 2 Sorcerer 2
Transmutation

You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.

Class Levels:
Druid 2 Witch 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2
Transmutation

You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice chunks (each no more than 5 feet in diameter) whose volume fills one 5-foot cube per level.

Class Levels:
Druid 5 Wizard 5 Sorcerer 5
Transmutation

Subject gains +4 to Dex for 1 min./level.

Class Levels:
Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2
Transmutation

As cat's grace, affects 1 subject/level.

Class Levels:
Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4
Necromancy

Make a willing target appear to be dead.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Transmutation

You imbue your blood with corrosive acid.

Class Levels:
Druid 4 Magus 4 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5 Summoner 4 Alchemist 4 Bloodrager 4
Conjuration Creation

Burst deals 1d6 acid/level and lingers.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Abjuration

You imbue a single object with an acidic protective ward.

Class Levels:
Magus 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3
Transmutation

You infuse a weapon with faint but pernicious energy that stymies accelerated healing.

Class Levels:
Bard 2 Magus 2 Ranger 2 Wizard 3 Sorcerer 3
Transmutation

You bestow divine protection on your companion.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1
Conjuration Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
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