Enchantment
You may cast this spell immediately prior to spending 1 day of downtime to promote a business.
Class Levels:
Bard 3
Wizard 3
Sorcerer 3
Necromancy
You cause the victim's attacks to careen wildly, endangering itself and those around it.
Class Levels:
Bard 3
Witch 3
Cleric 4
Wizard 4
Sorcerer 4
Mesmerist 3
Spiritualist 3
Transmutation
Touch attack slows target, 1d4 Dex damage.
Class Levels:
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Teleportation
Summon your construct to you.
Class Levels:
Cleric 8
Oracle 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Conjuration
Calling
Having attained the highest and most profane form of magical achievement in your god's service, you are able to call forth his most dreaded creations: the godspawn.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Sorcerer 9
Evocation
This spell surrounds you with an aura of nothingness that channels mysterious energies.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Conjuration
Teleportation
Instantly teleports damaged familiar to your space if within 1 mile.
Class Levels:
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Conjuration
Teleportation
Instantly teleports damaged familiar to your space across any distance or planes.
Class Levels:
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Abjuration
This spell calms the air and disperses fog, dust, and other particles.
Class Levels:
Druid 4
Wizard 5
Sorcerer 5
Summoner 4
Evocation
Creates a shelter around a campfire.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Necromancy
This spell eviscerates the target, drawing forth his life essence as well as his internal organs.
Class Levels:
Cleric 9
Oracle 9
Wizard 9
Sorcerer 9
Divination
You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath.
Class Levels:
Witch 1
Cleric 1
Ranger 1
Wizard 2
Sorcerer 2
Transmutation
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Class Levels:
Druid 2
Witch 2
Ranger 2
Wizard 2
Paladin 2
Sorcerer 2
Transmutation
You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice chunks (each no more than 5 feet in diameter) whose volume fills one 5-foot cube per level.
Class Levels:
Druid 5
Wizard 5
Sorcerer 5
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Transmutation
As cat's grace, affects 1 subject/level.
Class Levels:
Bard 6
Druid 6
Magus 6
Skald 6
Hunter 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Transmutation
You imbue your blood with corrosive acid.
Class Levels:
Druid 4
Magus 4
Cleric 5
Oracle 5
Wizard 5
Sorcerer 5
Summoner 4
Alchemist 4
Bloodrager 4
Conjuration
Creation
Burst deals 1d6 acid/level and lingers.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
You imbue a single object with an acidic protective ward.
Class Levels:
Magus 3
Wizard 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Transmutation
You infuse a weapon with faint but pernicious energy that stymies accelerated healing.
Class Levels:
Bard 2
Magus 2
Ranger 2
Wizard 3
Sorcerer 3
Transmutation
You bestow divine protection on your companion.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Wizard 2
Paladin 1
Sorcerer 2
Summoner 1
Conjuration
Healing
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.
Class Levels:
Magus 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1