Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Transmutation

Permanently transforms two 10-ft. cubes/level of mud or quicksand into soft stone.

Class Levels:
Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

Permanently transforms two 10-ft. cubes/level of natural stone into mud.

Class Levels:
Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Transmutation

This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.

Class Levels:
Magus 5 Witch 5 Cleric 4 Oracle 4 Shaman 4 Wizard 5 Sorcerer 5 Alchemist 5 Inquisitor 4 Antipaladin 4
Conjuration Summoning

Imprisons subject within gem.

Class Levels:
Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Abjuration

The protection provided by this spell comes into play whenever the caster is subjected to the effects of a magical trap.

Class Levels:
Wizard 4 Sorcerer 4
Divination

If you don't have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2 Alchemist 2
Conjuration Teleportation

Teleports targets while intentionally sending passengers off-course into mishaps or hostile sites.

Class Levels:
Magus 6 Witch 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6 Occultist 6 Spiritualist 6
Transmutation

Objects on cloth become embroidered.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

Creates a localized tremor that attempts to trip all creatures in the burst area.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Evocation

The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.

Class Levels:
Magus 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Illusion Phantasm

This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs.

Class Levels:
Bard 6 Magus 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 6
Enchantment Compulsion

This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the subject does not remember that you made the suggestion.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3
Transmutation

You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near.

Class Levels:
Bard 1 Druid 1 Wizard 1 Sorcerer 1
Abjuration

Removes polymorph effects.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4
Divination

Lets you see all things as they really are.

Class Levels:
Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 6 Psychic 5 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Mesmerist 6 Warpriest 5 Inquisitor 5 Investigator 6 Spiritualist 6
Divination

When faced with an important situation, you grant yourself a magical edge to ensure your success.

Class Levels:
Bard 1 Magus 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1
Divination

+20 on your next attack roll.

Class Levels:
Magus 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1
Divination

You can communicate with any creature that is not mindless.

Class Levels:
Bard 4 Skald 4 Witch 5 Cleric 6 Oracle 6 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 6
Conjuration Creation

Huge wave damages and sweeps up all in its path.

Class Levels:
Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9
Illusion Shadow

You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to drop one step (as darkness).

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Spiritualist 2
Evocation

Floating knife attacks with you.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Spiritualist 3
Illusion Shadow

As simulacrum, except you can only duplicate yourself, and the duplicate is created from cloth and twine rather than ice and snow.

Class Levels:
Wizard 3 Sorcerer 3
Divination

By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 2 Shaman 1 Wizard 2 Sorcerer 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.