Library / Talent Pools / Hex

Witch Hexes

A class talent — granted by Witch: A witch learns a number of magic tricks, called hexes, that grant them powers or weaken foes.

Healer's Handbook

The witch can touch a creature to suppress or protect it from negative conditions.

Champions of Purity

The witch’s aura purifies the air around her.

Ultimate Magic

The witch imbues her familiar with strange magic, putting a minor curse upon the next enemy to see it.

Advanced Player's Guide

The witch can curse an animal, plant creature, or plot of land, causing it to wither and die.

Advanced Player's Guide

A witch can cackle madly as a move action.

Advanced Player's Guide

The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks.

Advanced Player's Guide

A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words.

Ultimate Magic

The witch gains the scent ability, but only with respect to humanoid children and immature animals.

Ultimate Wilderness

The witch curses a target with the simple vision of urban mortals.

Heroes of Golarion

The witch can lull her enemies into a trance, even in the chaos of combat.

People of the Wastes

The witch can make the water in a 10-foot radius around her sludgy and viscous for 1 minute, causing it to function as difficult terrain for all swimming creatures except herself.

Advanced Player's Guide

The witch counts as a hag for the purpose of joining a hag's coven.

Blood of the Moon

The witch can curse a living creature, preventing it from healing completely.

Heroes of Golarion

The witches of ancient Iblydos were masters of herbalism, crafting potent drugs and poisons.

Qadira, Jewel of the East

The witch’s presence makes death more likely for wounded foes.

Magical Marketplace

The witch can make an animal or humanoid within 30 feet distrust another creature within line of sight.

Advanced Player's Guide

A witch can change her appearance for a number of hours equal to her class level, as if using disguise self .

Monster Summoner's Handbook

The hexer disrupts the connection between a summoned creature within 30 feet and its master.

Heroes of the High Court

The witch can cause a creature within 30 feet to suffer hallucinatory distractions whenever it tries to cast a spell or use a spell-like ability for 1 round.

Ultimate Wilderness

The witch curses a target with clumsiness when in dangerous terrain.

Advanced Player's Guide

The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.

Ultimate Magic

This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with ...

Advanced Player's Guide

The witch grows lighter as she gains power, eventually gaining the ability to fly.

Wilderness Origins

The witch can conjure a large lotus flower that floats by her side for a number of minutes per day equal to her level.

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