You create an Invisible, invulnerable eye within range that hovers for the duration.
Wizard Level 4 Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration.
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.
One creature you can see within range makes a Wisdom saving throw.
Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determi
You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration.
Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects.
You teleport to a location within range.
This spell puts you in contact with a god or a god's servants.
You convert raw materials into products of the same material.
You conjure a phantom watchdog in an unoccupied space that you can see within range.
Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
A creature you touch has the Invisible condition until the spell ends.
You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
Describe or name a creature that is familiar to you.
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
You attempt to transform a creature that you can see within range into a Beast.
You make an area within range magically secure.
A shimmering sphere encloses a Large or smaller creature or object within range.
You hide a chest and all its contents on the Ethereal Plane.
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like.
Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.