Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
Wizard Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
Choose up to five falling creatures within range.
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0.
You unleash negative energy toward a creature you can see within range.
You hurl a mote of fire at a creature or an object within range.
Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion.
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range.
You attempt to turn one creature that you can see within range into stone.
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
You touch a willing creature.
You create a 20-foot-radius Sphere of fog centered on a point within range.
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range.
You touch a willing creature and bestow a limited ability to see into the immediate future.
A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere.
A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for the duration.
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.
You touch a corpse or other remains.
An immobile, shimmering barrier appears in a 10 foot Emanation around you and remains for the duration.
You inscribe a glyph that later unleashes a magical effect.
Nonflammable grease covers the ground in a 10 foot square centered on a point within range and turns it into Difficult Terrain for the duration.
A creature you touch has the Invisible condition until the spell ends.
You create a ward that protects up to 2,500 square feet of floor space.