Library / Character Variants

Arcane Schools

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Showing 1–9 of 9 arcane schools.
Wizard Core Rulebook

<p>The abjurer uses magic against itself, and masters the art of defensive and warding magics.</p>

Wizard Core Rulebook

<p>The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.</p>

Wizard Core Rulebook

<p>Diviners are masters of remote viewing, prophecies, and using magic to explore the world.</p>

Wizard Core Rulebook

<p>The enchanter uses magic to control and manipulate the minds of his victims.</p>

Wizard Core Rulebook

<p>Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.</p>

Wizard Core Rulebook

<p>Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.</p>

Wizard Core Rulebook

<p>The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.</p>

Wizard Core Rulebook

<p>Transmuters use magic to change the world around them.</p>

Wizard Core Rulebook

<p>Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters.</p>

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