Abjuration School Wizard Core Rulebook <p>The abjurer uses magic against itself, and masters the art of defensive and warding magics.</p>
Conjuration School Wizard Core Rulebook <p>The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.</p>
Divination School Wizard Core Rulebook <p>Diviners are masters of remote viewing, prophecies, and using magic to explore the world.</p>
Enchantment School Wizard Core Rulebook <p>The enchanter uses magic to control and manipulate the minds of his victims.</p>
Evocation School Wizard Core Rulebook <p>Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.</p>
Illusion School Wizard Core Rulebook <p>Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.</p>
Necromancy School Wizard Core Rulebook <p>The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.</p>
Transmutation School Wizard Core Rulebook <p>Transmuters use magic to change the world around them.</p>
Universalist School Wizard Core Rulebook <p>Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters.</p>