Showing 201–220 of 378 archetypes.
Hunter
Antihero's Handbook
A canny and conniving skirmisher, manipulating her enemies and leveraging her allies for her own benefit.
ReplacesAnimal Focus, Second Animal Focus, Master Hunter
Hunter
Legacy of the First World
Hunters in fey-plagued regions dedicated to tracking down and eradicating fey threats.
ReplacesWild Empathy, Speak with Master, Improved Empathic Link +1
Hunter
Ultimate Wilderness
Hunters who eschew innate teamwork for the mastery of intricate ranger traps.
ReplacesNature Training, Wild Empathy, Hunter Tactics +2
Hunter
Aquatic Adventures
Hunters whose bonds extend deep beneath the sea, reaching out to whatever heeds their call.
ReplacesAnimal Focus, Woodland Stride
Hunter
Ultimate Intrigue
Skilled ambushers, skirmishers, and spies who lurk in the shadows of the rooftops.
ReplacesTrack, Woodland Stride, Swift Tracker
Hunter
Ultimate Wilderness
Hunters who call upon the powers of the pyramids to protect the ancient sites of their people.
ReplacesAnimal Focus, Woodland Stride
Hunter
Adventurer's Guide
Hunters able to form a true spiritual bond with the powerful megafauna that dominate the wildlands.
ReplacesAnimal Focus
Hunter
Ultimate Wilderness
Hunters raised by apes or otherwise linked with simian creatures, gliding through the wilderness with ease.
ReplacesAnimal Focus, Second Animal Focus, Precise Companion +1
Hunter
Heroes of the Street
Hunters who help city guards track down criminals and protect animals from abuse.
ReplacesHunter Tactics, Teamwork Feat, Woodland Stride +1
Hunter
Advanced Class Guide
A hunter who calls on the ceaseless, single-minded dedication of vermin to overwhelm her prey.
ReplacesAnimal Focus, Woodland Stride
Inquisitor
Ultimate Magic
Some inquisitors, as they learn more about the threat of possession and the machinations of the planes, task themselves to expel possessing spirits and conniving outsiders from the world whenever possible.
ReplacesSecond Judgment, Third Judgment, Slayer +1
Inquisitor
Ultimate Magic
While all inquisitors hunt the enemies of the faith, sometimes, either through political maneuvering by her enemies or an unyielding tenacity that breaks her faith's basic tenets, an inquisitor can find herself a heretic.
ReplacesMonster lore
Inquisitor
Ultimate Combat
Some magic items are heretical by nature, enabling the unfaithful to spread wickedness.
ReplacesMonster lore, Detect alignment, Discern lies +2
Inquisitor
Ultimate Magic
This inquisitor uses guile and deception to blend in among the enemies of the faith rather than confronting them head-on.
ReplacesStern gaze, Monster lore, Track +1
Inquisitor
Ultimate Magic
Some inquisitors wander the land to spread the true word of their faith.
ReplacesSolo tactics
Inquisitor
Ultimate Magic
There is a sect of inquisitors in some religions that believes it is not enough to hunt the enemies of the church—one must also devour those enemies' sins.
ReplacesDomain, Teamwork Feat, Exploit Weakness
Inquisitor
Ultimate Combat
The world is full of dangerous magic, and many recoil in the face of such power.
ReplacesMonster Lore, Teamwork Feat, Solo Tactics +1
Inquisitor
Ultimate Combat
When pursuing justice for their faith, inquisitors sometimes hunt sorcerers, witches, wizards, and other practitioners of arcane magic—but especially witches, since their devotion to a patron is often seen as suspect by many religions.
ReplacesMonster Lore, Detect Alignment, Discern Lies +3
Magus
Ultimate Magic
A select group of magi are called to carry a black blade—a sentient weapon of often unknown and possibly unknowable purpose.
ReplacesArcane Pool, Magus Arcana
Magus
Varisia, Birthplace of Legends
Incorporates rune-embroidered scarves into deadly whirling dances of steel and magic.
ReplacesWeapon and Armor Proficiency, Spells, Medium Armor +1