Showing 461–480 of 501 archetypes.
Rogue
Ultimate Intrigue
Snoops are the underworld's version of detectives.
ReplacesTrapfinding, Evasion, Uncanny Dodge +1
Rogue
Advanced Player's Guide
The best spies are like chameleons, but not only can they change their appearances to fit the situation, they can also change their personalities, allegiances, and even loves if that's what it takes to achieve their clandestine goals.
ReplacesTrapfinding, Trap sense
Rogue
Ultimate Combat
The survivalist focuses her talents on surviving harsh and unforgiving conditions that would kill a lesser rogue.
ReplacesTrapfinding, Trap sense
Rogue
Potions & Poisons
Swamp poisoners use their own toxins to defend their homes and level the playing field.
ReplacesTrapfinding, Trap Sense
Rogue
Advanced Player's Guide
A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance.
ReplacesTrapfinding, Trap sense
Rogue
The Harrow Handbook
If life is a game, swindlers play to win.
ReplacesTrapfinding, Evasion, Trap Sense +2
Rogue
Ultimate Wilderness
A rogue who models herself on the mischievous fey, trading trap skills for wild empathy, hexes, resistance to fey magic, and cold iron damage reduction.
ReplacesTrapfinding, Uncanny Dodge, Improved Uncanny Dodge
Rogue
Advanced Player's Guide
Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent.
ReplacesTrapfinding, Trap sense
Rogue
Aquatic Adventures
Tidal tricksters roam the seas, using their skillful mastery of the currents to move across aquatic battlefields and throw their enemies off-balance.
ReplacesTrapfinding, Trap Sense, Improved Uncanny Dodge
Rogue
Adventurer's Guide
A toxic talon is trained and deployed for one very specific purpose: to defeat foes with unusual and potent poisons.
ReplacesTrapfinding, Trap Sense, Uncanny Dodge +1
Rogue
Advanced Player's Guide
Some rogues are not content with just disabling traps—they love to build them, finding a captivating beauty in the turning of gears and the slither of ropes over pulleys.
ReplacesUncanny dodge, Improved uncanny dodge
Rogue
Advanced Class Guide
Underground chemists are part of the rotting, fetid underbelly of the alchemical world.
ReplacesEvasion
Rogue
Giant Hunter's Handbook
Vexing dodgers take advantage of their smaller size to outmaneuver larger foes such as giants.
ReplacesTrapfinding, Trap Sense, Uncanny Dodge +1
Rogue
Dirty Tactics Toolbox
A clever rogue knows the easiest battle to win is the one that's over before your foe knows it has begun.
ReplacesTrapfinding, Uncanny Dodge, Improved Uncanny Dodge
Sorcerer
Ultimate Magic
Selects powers and bonus spells from two distinct heritages at the cost of reduced spells known and a penalty to Will saving throws.
Sorcerer
Ultimate Magic
Mutates a chosen bloodline to gain an altered bloodline arcana and substitute select bloodline powers with unique mutated abilities.
ReplacesProtean resistances, Thunderbolt, Crystal shard +18
Summoner
Ultimate Magic
Most summoners bond with one eidolon for their entire lives, but the broodmaster forges a link with multiple smaller eidolons that make up his brood.
ReplacesEidolon, Life Link, Life Bond +1
Summoner
Ultimate Magic
Changing an eidolon's evolutions is normally a slow process.
ReplacesMaker's call, Transposition, Greater shield ally
Summoner
Ultimate Magic
Most summoners forge a bond with a single, powerful eidolon, but some summoners seek to control a variety of creatures.
ReplacesEidolon, Summon Monster I, Shield Ally +1
Summoner
Ultimate Magic
Rather than summon an eidolon to serve by his side, the synthesist fuses his eidolon's essence to his own.
ReplacesEidolon, Bond Senses, Life Bond +6