Showing 41–60 of 170 domains.
Cleric
Advanced Player's Guide
Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon.
ReplacesHand of the Acolyte
Cleric
Inner Sea Gods
At 4th level, you may use a breath weapon once per day as a standard action.
ReplacesSerpent Companion
Cleric
Heroes of the Street
As a swift action, you can challenge a visible foe within 30 feet, gaining a +1 sacred bonus to your AC against that creature's attacks and a bonus equal to 1/2 your cleric level on Bluff skill checks
ReplacesBattle Rage
Cleric
Core Rulebook
As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack.
Cleric
Heroes of the Street
At 8th level, when you or an ally within 30 feet rolls a natural 1 or a natural 20 on an attack roll, an ability check, a skill check, or a saving throw, as an immediate action you can grant all allie
ReplacesUnity
Cleric
Inner Sea Gods
At 8th level, as an immediate action upon successfully hitting an opponent with a melee attack, you reduce the remaining duration of all beneficial magical effects currently affecting the target by 1
ReplacesChaos Blade
Cleric
Ultimate Wilderness
You command the crumbling of stone and revel in rust; the decay and destruction of metal and stone over time appeals to and delights you.
Cleric
Heroes of the Street
When you prepare your spells, you can also choose one cover identity--whether that of a real person or a fictitious one.
ReplacesLore Keeper
Cleric
Core Rulebook
You can cause a creature to become sickened as a melee touch attack.
Cleric
Advanced Player's Guide
You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance.
ReplacesAgile Feet
Cleric
Advanced Player's Guide
As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself.
ReplacesCalming Touch
Cleric
Advanced Player's Guide
At 8th level, you can force a creature within line of sight to reroll any one roll that it has just made before the result of the roll is revealed.
ReplacesGood Fortune
Cleric
Inner Sea Gods
At 8th level, as an immediate action upon successfully hitting a creature with a melee attack that's already suffering from a fear effect, you deal 2d6 extra points of damage and gain that amount in t
ReplacesScythe of Evil
Cleric
Advanced Player's Guide
You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1).
ReplacesSpeak with Animals
Cleric
Advanced Player's Guide
Whenever you make a melee attack, you can designate that attack as a ferocious strike.
ReplacesStrength Surge
Cleric
Core Rulebook
As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand.
Cleric
Champions of Balance
This ability acts as the Plant domain power of the same name.
ReplacesStrength Surge
Cleric
Inner Sea Gods
At 6th level, once per day you can reach into water as a standard action and pull out an object with a maximum gp value of up to 50 gp × your cleric level.
ReplacesCold Resistance
Cleric
Champions of Balance
You can touch a creature as a standard action to suppress its strong emotions.
ReplacesIcicle
Cleric
Heroes of the Street
As a standard action, you can touch an ally to summon a floating blockade of stone, granting the ally the benefits of partial cover for 1 round plus 1 round for every 6 cleric levels you possess.
ReplacesResistant Touch