Protection Domain
| Lvl 1 | Sanctuary |
| Lvl 2 | Shield Other |
| Lvl 3 | Protection From Energy |
| Lvl 4 | Spell Immunity |
| Lvl 5 | Spell Resistance |
| Lvl 6 | Antimagic Field |
| Lvl 7 | Repulsion |
| Lvl 8 | Mind Blank |
| Lvl 9 | Prismatic Sphere |
Resistant Touch Level 1 C · Uses-Per-Day Ability
As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Protection Level 8 C · Uses-Per-Day Ability
At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.
- Class
- Cleric
- Source
- Core Rulebook
- Contributor
- Core Rulebook
- License
- OGL-1.0a
Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.
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Based on class: Cleric (Class)House/Core — covered by the site's Section 15.
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