Showing 361–384 of 664 feats.
Combat
Advanced Class Guide
As long as you have at least one hand free, you can use a swift action to retrieve a single unattended item or weapon that weighs 10 pounds or less from the ground, either in your square or in any adjacent square not occupied or threatened by an enem
Combat
Advanced Class Guide
When you reduce your target to below 0 hit points with a melee attack, as a swift action you can attempt an Intimidate check to demoralize all foes within 30 feet who can see your attack.
Combat
Style
Ultimate Combat
Take 10 on Knowledge checks to identify creatures even under stress; spend a use to strike an identified foe that ends its turn in your reach.
RequiresInt 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) …
Combat
Style
Ultimate Combat
Gain +2 to identify creatures; as a swift action after hitting an identified foe, add twice your Intelligence modifier as damage.
RequiresInt 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowl…
Combat
Style
Ultimate Combat
Spend a swift action to identify a creature (Knowledge DC 15 + CR); against it gain +2 on saves and +2 dodge AC while in this style.
RequiresImproved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, …
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Stealth 4 ranks, kobold. </p>
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Stealth 1 rank, kobold. </p>
Combat
Horror Adventures
You lash yourself and share the pain with your opponent.
Combat
Horror Adventures
Whether in your hand or draped around your body, the spiked chain serves as both weapon and shield.
Combat
Style
Horror Adventures
Treat spiked chains as monk special weapons, and spend 1 ki to make a Stunning Fist attack with a spiked chain.
Combat
Ultimate Combat
You have learned the technique of rolling safely away when an enemy trips you.
RequiresDex 13, Dodge, Mobility.
Combat
Monster
Horror Adventures
You induce fear and loathing when you latch onto another living creature.
RequiresAttach universal monster ability
Combat
Ultimate Intrigue
You can draw your weapon with startling speed.
RequiresQuick Draw, swashbuckler initiative deed, swashbuckler level 7th..
Combat
Core Rulebook
The speed at which you move makes it nearly impossible for opponents to strike you.
RequiresDex 17, Dodge, Wind Stance, base attack bonus +11.
Combat
Teamwork
Advanced Player's Guide
Act in the surprise round whenever an adjacent ally who also has this feat can; if you'd be denied, use the lower of your or the ally's initiative minus 1.
Combat
Advanced Player's Guide
Yours small stature helps you avoid ranged attacks.
RequiresDex 13, Small size or smaller.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Base attack bonus +5, adaptive luck racial trait, halfl…
Combat
Core Rulebook
You can strike foes that would normally be out of reach.
RequiresBase attack bonus +6.
Combat
Horror Adventures
With a mighty killing blow, your unsettling punch vaporizes your foe.
Combat
Horror Adventures
Your fists are weapons of mind-devouring madness.
Combat
Style
Horror Adventures
Gain +1 Stunning Fist/day; with a ki point available, +1 DC to your confusion/madness/insanity effects and extra effects on a stunned foe.
Combat
Style
Ultimate Combat
Gain +1 Stunning Fist/day and +2 to the DC of effects delivered with your Stunning Fist.
RequiresImproved Unarmed Strike, Stunning Fist, Heal 3 ranks.
Combat
Style
Ultimate Combat
Spend two Stunning Fist attempts on an unarmed attack that also dazzles and staggers the target on a failed save.
RequiresHeal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fi…
Combat
Style
Ultimate Combat
Count half your non-monk levels as monk levels for Stunning Fist effects, and remove a Stunning Fist effect from a target with a touch attack.
RequiresImproved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks.