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Showing 505–528 of 664 feats.
Combat Ultimate Wilderness

You use difficult terrain to your advantage when performing combat maneuvers.

Combat Teamwork Inner Sea Races

Your timing and fierceness take the enemy by surprise.

Combat Ultimate Intrigue

You can quickly sabotage a foe's worn or carried equipment.

RequiresStr 13, Improved Sunder, Power Attack, Disable Device 7 ranks., Disable Device …

Combat Ultimate Combat

You know just where to hit to knock the sense out of your foe.

RequiresSneak attack +1d6.

Combat Ultimate Combat

You knock the sense out of foes with a well-timed surprise attack.

RequiresSneak attack +3d6, Sap Adept.

Combat Performance Ultimate Combat

With your victory and a roar, you push yourself on with increased savagery.

RequiresDazzling Display.

Combat Advanced Player's Guide

You deflect attacks that could mean your ally's death.

RequiresShield Proficiency.

Combat Ultimate Combat

You focus the secrets of your school of wizardry into your unarmed strike.

RequiresWizard school class feature, Improved Unarmed Strike.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Ifrit.</p>

Combat Core Rulebook

You can perform an unarmed strike that greatly hampers your target's movement.

RequiresImproved Unarmed Strike.

Combat Advanced Race Guide

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Requires<p id="prerequisites">Combat Expertise, merfolk.</p>

Combat Advanced Player's Guide

Quick reflexes turn missed strikes into second chances.

RequiresInt 13, Combat Expertise, base attack bonus +6.

Combat Advanced Class Guide

You've learned to channel your hatred of a particular type of creature into a devastating strike.

Combat Advanced Class Guide

You can take advantage of your foes when they overcommit on their attacks.

Combat Advanced Player's Guide

You accurately strike even those you cannot clearly see.

RequiresBase attack bonus +1.

Combat Ultimate Intrigue

Your enemies' fear causes them to jump at shadows, diverting their attention.

RequiresHidden strike +2d8 or sneak attack +2d6..

Combat Style Ultimate Combat

Spend two Elemental Fist attempts for a 20-ft acid column (5-ft radius) originating within 30 feet, dealing your unarmed + acid damage.

RequiresCon 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaita…

Combat Style Ultimate Combat

Gain +1 Elemental Fist/day and acid resistance equal to your BAB (or monk level + other BAB) while using Shaitan Style.

RequiresCon 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base …

Combat Style Ultimate Combat

Gain +1 Elemental Fist/day; add your Wisdom bonus to acid Elemental Fist damage and deal partial acid damage even on a miss.

RequiresCon 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9…

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Ratfolk.</p>

Combat Horror Adventures

You can infuse your attacks with divine power capable of harming the undead and shattering the bond between the undead and its controller.

RequiresChannel positive energy 4d6

Combat Core Rulebook

Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.

RequiresWeapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon.

General Combat Occult Adventures

You are adept at ripping away an opponent's mental mask, exposing its true visage during a psychic duel.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Disruptive, Spellbreaker, dwarf, 10th-level fighter.</p>

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