Showing 505–528 of 664 feats.
Combat
Ultimate Wilderness
You use difficult terrain to your advantage when performing combat maneuvers.
Combat
Teamwork
Inner Sea Races
Your timing and fierceness take the enemy by surprise.
Combat
Ultimate Intrigue
You can quickly sabotage a foe's worn or carried equipment.
RequiresStr 13, Improved Sunder, Power Attack, Disable Device 7 ranks., Disable Device …
Combat
Ultimate Combat
You know just where to hit to knock the sense out of your foe.
RequiresSneak attack +1d6.
Combat
Ultimate Combat
You knock the sense out of foes with a well-timed surprise attack.
RequiresSneak attack +3d6, Sap Adept.
Combat
Performance
Ultimate Combat
With your victory and a roar, you push yourself on with increased savagery.
RequiresDazzling Display.
Combat
Advanced Player's Guide
You deflect attacks that could mean your ally's death.
RequiresShield Proficiency.
Combat
Ultimate Combat
You focus the secrets of your school of wizardry into your unarmed strike.
RequiresWizard school class feature, Improved Unarmed Strike.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Ifrit.</p>
Combat
Core Rulebook
You can perform an unarmed strike that greatly hampers your target's movement.
RequiresImproved Unarmed Strike.
Combat
Advanced Race Guide
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Requires<p id="prerequisites">Combat Expertise, merfolk.</p>
Combat
Advanced Player's Guide
Quick reflexes turn missed strikes into second chances.
RequiresInt 13, Combat Expertise, base attack bonus +6.
Combat
Advanced Class Guide
You've learned to channel your hatred of a particular type of creature into a devastating strike.
Combat
Advanced Class Guide
You can take advantage of your foes when they overcommit on their attacks.
Combat
Advanced Player's Guide
You accurately strike even those you cannot clearly see.
RequiresBase attack bonus +1.
Combat
Ultimate Intrigue
Your enemies' fear causes them to jump at shadows, diverting their attention.
RequiresHidden strike +2d8 or sneak attack +2d6..
Combat
Style
Ultimate Combat
Spend two Elemental Fist attempts for a 20-ft acid column (5-ft radius) originating within 30 feet, dealing your unarmed + acid damage.
RequiresCon 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaita…
Combat
Style
Ultimate Combat
Gain +1 Elemental Fist/day and acid resistance equal to your BAB (or monk level + other BAB) while using Shaitan Style.
RequiresCon 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base …
Combat
Style
Ultimate Combat
Gain +1 Elemental Fist/day; add your Wisdom bonus to acid Elemental Fist damage and deal partial acid damage even on a miss.
RequiresCon 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9…
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Ratfolk.</p>
Combat
Horror Adventures
You can infuse your attacks with divine power capable of harming the undead and shattering the bond between the undead and its controller.
RequiresChannel positive energy 4d6
Combat
Core Rulebook
Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.
RequiresWeapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon.
General
Combat
Occult Adventures
You are adept at ripping away an opponent's mental mask, exposing its true visage during a psychic duel.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Disruptive, Spellbreaker, dwarf, 10th-level fighter.</p>