Showing 529–552 of 664 feats.
Combat
Core Rulebook
You are skilled at deflecting blows with your shield.
RequiresShield Proficiency, base attack bonus +1.
Combat
Core Rulebook
Your mastery of the shield allows you to fight with it without hindrance.
RequiresImproved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, bas…
Combat
Core Rulebook
You are trained in how to properly use a shield.
Combat
Core Rulebook
In the right position, your shield can be used to send opponents flying.
RequiresImproved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonu…
Combat
Advanced Player's Guide
You have mastered the use of one type of shield.
RequiresProficiency with selected shield, Shield Focus, fighter level 4th.
Combat
Teamwork
Advanced Player's Guide
Your shield's AC bonus increases by +1 or +2 (by the ally's shield type) while adjacent to a shield-wielding ally who also has this feat.
RequiresShield Proficiency.
Combat
Advanced Player's Guide
A wild frenzy of attacks serves to bolster your defenses.
RequiresStr 13, Power Attack, base attack bonus +1.
Combat
Core Rulebook
You can move, fire a ranged weapon, and move again before your foes can react.
RequiresDex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4.
Combat
The Inner Sea World Guide
Opponents do not gain a +2 bonus on attack rolls for flanking you, although they can still sneak attack you.
Combat
Critical
Core Rulebook
Your critical hits cause opponents to become sickened.
RequiresCritical Focus, base attack bonus +11.
Combat
Advanced Player's Guide
You can reposition yourself after a foe's missed swing.
RequiresDex 13, Dodge, Mobility.
Combat
Ultimate Combat
Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
RequiresCraft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (si…
Combat
Ultimate Combat
You are proficient with all siege weaponry.
RequiresKnowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, profici…
Combat
Ultimate Combat
Aiming outsized siege weapons poses little difficulty for you.
RequiresSiege Engineer, Profession (siege engineer) 5 ranks.
Combat
Advanced Class Guide
You are quite adept at killing your prey without making noise or alerting others.
Combat
Core Rulebook
You are trained in the use of basic weapons.
Combat
Adventurer's Guide
When bypassing a foe's defenses while feinting, you can deal devastating damage.
Combat
Adventurer's Guide
The Gray Maidens' bond with each other goes beyond simple combat coordination.
Combat
Adventurer's Guide
The shield wall was the heart of the Gray Maidens' military strategy; combined with their precise tactical coordination, Gray Maiden lines were nearly unbreakable.
Combat
Style
Adventurer's Guide
Wielding a longsword and shield in this style, gain +1 on Reflex and Will saves and grant one of your teamwork feats to a nearby ally as a swift action.
Combat
Advanced Class Guide
While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song.
Combat
Advanced Class Guide
Choose one kind of slashing weapon (such as the longsword).
Combat
Advanced Class Guide
You can use Acrobatics instead of Bluff to feint in combat.
Combat
Ultimate Intrigue
Your seemingly reckless advance becomes an agile strike at the last moment.
RequiresDex 15, Acrobatics 10 ranks or acrobatic charge class feature, Bluff 3 ranks., …