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Showing 121–144 of 161 feats.
Witch Hex People of the Wastes

The witch can cause a creature in water to struggle, imposing a –4 penalty on its Swim checks and reducing its swim speed (if any) by 10 feet for 1 minute unless it succeeds at a Fortitude saving t...

Shaman Hex: Frost Heroes of Golarion

The shaman causes the speed of a creature within 30 feet to be halved.

Witch Hex Advanced Player's Guide

A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .

Witch Hex The Harrow Handbook

The witch’s predictions become selffulfilling prophecies.

Shaman Hex: Wind Advanced Class Guide

The shaman causes a creature within 30 feet to spark and shimmer with electrical energy.

Shaman Hex: Nature Advanced Class Guide

Choose a specific kind of animal: eagle, fox, dog, and so on.

Shaman Hex: Wood Ultimate Wilderness

With a beckoning gesture, the shaman conjures spiny shrubs in a number of squares equal to her Charisma modifier (minimum 1) within 30 feet.

Shaman Hex: Restoration Healer's Handbook

Whenever the shaman casts a healing spell that heals a target up to its maximum hit points, any excess hit points persist for 1 round per shaman level as temporary hit points (up to a maximum numbe...

Shaman Hex: Heavens Advanced Class Guide

As a standard action, the shaman causes one creature within 30 feet to burn like a star.

Shaman Hex: Tribe Wilderness Origins

The shaman touches a willing creature and bolsters its mental and emotional defenses.

Shaman Hex: Stone Advanced Class Guide

The shaman receives a +4 bonus to her CMD when resisting bull rush or trip attempts as long as she is standing on the ground.

Shaman Hex: Nature Advanced Class Guide

The shaman can move through nonmagical fog, rain, mist, snow, and other environmental effects without penalty (see Weather, Core Rulebook 437).

Witch Hex Ultimate Wilderness

The witch surrounds her target with oppressive heat, dealing a number of points of nonlethal damage equal to her witch level and causing the target to become fatigued.

Witch Hex Ultimate Magic

While traveling through swamps, mires, bogs, and similar terrain, the witch leaves no trail and cannot be tracked, as the trackless step druid ability.

Witch Hex Blood of the Moon

The witch can cause an area to become an entangling quagmire.

Witch Hex Heroes of Golarion

The witch can partially transform an enemy into a pig.

Shaman Hex: Tribe Wilderness Origins

The shaman causes a creature within 30 feet to view the shaman's allies as obstacles.

Shaman Hex: Mammoth Adventurer's Guide

The shaman's body thickens and becomes more muscular.

Shaman Hex Advanced Class Guide

The shaman understands any spoken language for a number of minutes per day equal to her level, as comprehend languages.

Witch Hex Advanced Player's Guide

A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages .

Shaman Hex: Tribe Wilderness Origins

The shaman can touch a willing creature as a standard action to remove one of the following conditions: fatigued, shaken, or sickened.

Shaman Hex: Frost Heroes of Golarion

The shaman touches a willing creature and grants it cold resistance 10 for a number of rounds equal to her Charisma modifier (minimum 1).

Witch Hex Ultimate Magic

The target becomes offensive to animals (Will negates).

Witch Hex Wilderness Origins

The witch’s familiar’s creature type changes to plant, gaining all respective plant traits.

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