Showing 1–24 of 26 feats.
Investigator Talent
Advanced Class Guide
You can select one alchemist discovery as an investigator talent.
Investigator Talent
Advanced Class Guide
When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw (DC [see source formula]) or be permanently bli...
Investigator Talent
Advanced Class Guide
When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Investigator Talent
Advanced Class Guide
When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.
Investigator Talent
Advanced Class Guide
The investigator can use the Use Magic Device skill even if not trained in that skill.
Investigator Talent
Advanced Class Guide
The investigator can use an aid another action as a move action instead of as a standard action.
Investigator Talent
Advanced Class Guide
An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Investigator Talent
Advanced Class Guide
When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result.
Investigator Talent
Advanced Class Guide
An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...
Investigator Talent
Advanced Class Guide
An investigator learns to obscure his thoughts and endeavors from prying eyes and even intrusive magic.
Investigator Talent
Advanced Class Guide
When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Investigator Talent
Advanced Class Guide
Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Investigator Talent
Advanced Class Guide
An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Investigator Talent
Advanced Class Guide
When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Investigator Talent
Advanced Class Guide
An investigator can use Spellcraft to identify the properties and command words of magic items without the use of detect magic or similar spells.
Investigator Talent
Advanced Class Guide
The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Investigator Talent
Advanced Class Guide
An investigator can use his studied combat ability as swift action instead of a move action.
Investigator Talent
Advanced Class Guide
When the investigator deals damage with studied strike, he can perform a reposition combat maneuver as a free action against the creature damaged by studied ...
Investigator Talent
Advanced Class Guide
You can select one of the following rogue talents in place of an investigator talent: assault leader, black market connections, camouflage, canny observer, c...
Investigator Talent
Advanced Class Guide
When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.
Investigator Talent
Advanced Class Guide
When the investigator damages a studied target, that creature is also sickened for 1 round.
Investigator Talent
Advanced Class Guide
When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Investigator Talent
Advanced Class Guide
When an investigator rolls his inspiration die, he can roll an additional inspiration die and take the higher result.
Investigator Talent
Advanced Class Guide
When the investigator deals damage with studied strike, he can perform a trip combat maneuver as a free action against the creature damaged by studied strike.