Showing 25–48 of 82 feats.
Metamagic
+1 spell level
Advanced Player's Guide
Your spell has full effect on incorporeal and ethereal creatures.
Metamagic
+1 spell level
Advanced Player's Guide
Replace your spell's damage with acid, cold, electricity, or fire, or split it half-and-half.
Metamagic
+2 spell level
Core Rulebook
Your spell's variable numeric effects, including damage, are increased by half.
Metamagic
Magic Tactics Toolbox
Any morale bonus the spell grants is increased by 1.
RequiresCha 13, Diplomacy 6 ranks
Metamagic
+1 spell level
Core Rulebook
Double the range of your close-, medium-, or long-range spell.
Metamagic
+1 spell level
Core Rulebook
You can make your spells last twice as long.
Metamagic
Animal Archive
Transfers a prepared spell to your familiar to cast later, using your caster level; the familiar can store spell levels up to your caster level.
RequiresSpellcaster with familiar class feature
Metamagic
+2 spell level
Occult Adventures
A creature that fails its save against your spell is shaken for rounds equal to the spell's original level.
Metamagic
+1 spell level
Ultimate Magic
A creature that takes fire, light, or electricity damage from your spell is dazzled for 1d4 rounds.
Metamagic
Ultimate Intrigue
Your spell becomes dismissible as a swift action and leaves no lingering aura to detect.
Metamagic
+1 spell level
Advanced Player's Guide
Raise the save DC by 2 against one creature of your choice in a spell that affects more than one.
Metamagic
+1 spell level
Occult Adventures
Cast while raging; a damaging spell deals extra damage equal to twice the spell's original level.
Metamagic
Core Rulebook
Cast a spell as though it were a higher level, up to 9th, increasing its effective level and save DC.
Metamagic
+1 spell level
Advanced Player's Guide
Raise your spell's maximum damage-dice cap by 5 caster levels.
Metamagic
+1 spell level
Occult Adventures
Cast the affected spell without thought components.
Metamagic
Halflings of Golarion
A creature that fails its save against the spell also suffers the effects of your halfling jinx.
RequiresAny two metamagic feats, Halfling Jinx alternate racial trait
Metamagic
Blood of the Coven
A curse-descriptor spell is bound into an object and strikes the next creature to handle it; you cannot recover the slot until the curse ends or you dispel it.
Metamagic
+1 spell level
Advanced Player's Guide
An instantaneous area spell lingers until the start of your next turn, catching creatures that enter it.
Metamagic
+1 spell level
Occult Adventures
Cast the affected spell without emotion components.
Metamagic
+3 spell level
Core Rulebook
All of your spell's variable numeric effects are maximized.
Metamagic
Advanced Player's Guide
Your damaging spell deals nonlethal damage instead of lethal.
Metamagic
Aquatic Adventures
A mist or fog spell that normally fails underwater instead works there (at reduced duration), clouding the water, but has no effect above the surface.
Metamagic
+2 spell level
Advanced Player's Guide
A creature that succeeds on its save against your spell must roll a second save or be affected anyway.
Metamagic
+1 spell level
Ultimate Magic
Treat the target's spell resistance as 5 lower.