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Showing 25–48 of 82 feats.
Metamagic +1 spell level Advanced Player's Guide

Your spell has full effect on incorporeal and ethereal creatures.

Metamagic +1 spell level Advanced Player's Guide

Replace your spell's damage with acid, cold, electricity, or fire, or split it half-and-half.

Metamagic +2 spell level Core Rulebook

Your spell's variable numeric effects, including damage, are increased by half.

Metamagic Magic Tactics Toolbox

Any morale bonus the spell grants is increased by 1.

RequiresCha 13, Diplomacy 6 ranks

Metamagic +1 spell level Core Rulebook

Double the range of your close-, medium-, or long-range spell.

Metamagic +1 spell level Core Rulebook

You can make your spells last twice as long.

Metamagic Animal Archive

Transfers a prepared spell to your familiar to cast later, using your caster level; the familiar can store spell levels up to your caster level.

RequiresSpellcaster with familiar class feature

Metamagic +2 spell level Occult Adventures

A creature that fails its save against your spell is shaken for rounds equal to the spell's original level.

Metamagic +1 spell level Ultimate Magic

A creature that takes fire, light, or electricity damage from your spell is dazzled for 1d4 rounds.

Metamagic Ultimate Intrigue

Your spell becomes dismissible as a swift action and leaves no lingering aura to detect.

Metamagic +1 spell level Advanced Player's Guide

Raise the save DC by 2 against one creature of your choice in a spell that affects more than one.

Metamagic +1 spell level Occult Adventures

Cast while raging; a damaging spell deals extra damage equal to twice the spell's original level.

Metamagic Core Rulebook

Cast a spell as though it were a higher level, up to 9th, increasing its effective level and save DC.

Metamagic +1 spell level Advanced Player's Guide

Raise your spell's maximum damage-dice cap by 5 caster levels.

Metamagic +1 spell level Occult Adventures

Cast the affected spell without thought components.

Metamagic Halflings of Golarion

A creature that fails its save against the spell also suffers the effects of your halfling jinx.

RequiresAny two metamagic feats, Halfling Jinx alternate racial trait

Metamagic Blood of the Coven

A curse-descriptor spell is bound into an object and strikes the next creature to handle it; you cannot recover the slot until the curse ends or you dispel it.

Metamagic +1 spell level Advanced Player's Guide

An instantaneous area spell lingers until the start of your next turn, catching creatures that enter it.

Metamagic +1 spell level Occult Adventures

Cast the affected spell without emotion components.

Metamagic +3 spell level Core Rulebook

All of your spell's variable numeric effects are maximized.

Metamagic Advanced Player's Guide

Your damaging spell deals nonlethal damage instead of lethal.

Metamagic Aquatic Adventures

A mist or fog spell that normally fails underwater instead works there (at reduced duration), clouding the water, but has no effect above the surface.

Metamagic +2 spell level Advanced Player's Guide

A creature that succeeds on its save against your spell must roll a second save or be affected anyway.

Metamagic +1 spell level Ultimate Magic

Treat the target's spell resistance as 5 lower.

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