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Showing 25–48 of 150 feats.
Revelation: Life Advanced Player's Guide

As the battle mystery revelation.

Revelation: Battle Advanced Player's Guide

Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spe...

Revelation: Stone Advanced Player's Guide

You can see through stone, earth, or sand as easily as if it were transparent crystal.

Revelation: Bones Advanced Player's Guide

You can cause terrible wounds to appear on a creature with a melee touch attack.

Revelation: Life Advanced Player's Guide

Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level.

Revelation: Dark Tapestry Ultimate Magic

Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.

Revelation: Heavens Advanced Player's Guide

Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.

Revelation: Stone Advanced Player's Guide

You can pass through stone, dirt, or almost any other sort of earth except worked stone and metal as easily as a fish swims through water.

Revelation: Life Advanced Player's Guide

As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental.

Revelation: Life Advanced Player's Guide

Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell.

Revelation: Time Ultimate Magic

As a melee touch attack, you can temporarily remove a creature from time altogether.

Revelation: Nature Advanced Player's Guide

As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs.

Revelation: Flame Advanced Player's Guide

As a standard action, you can unleash a 15-foot cone of flame from your mouth.

Revelation: Flame Advanced Player's Guide

As a standard action, you can cause fire to erupt around you.

Revelation: Waves Advanced Player's Guide

You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts.

Revelation: Waves Advanced Player's Guide

You can walk on liquid as if it were a solid surface.

Revelation: Lore Advanced Player's Guide

You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory.

Revelation: Flame Advanced Player's Guide

As a standard action, you can assume the form of a Small fire elemental, as elemental body I.

Revelation: Waves Advanced Player's Guide

Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round.

Revelation: Nature Advanced Player's Guide

Add all summon nature's ally spells to your spell list.

Revelation: Wind Advanced Player's Guide

As a standard action, you can assume gaseous form (as the spell).

Revelation: Flame Advanced Player's Guide

You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.

Revelation: Dark Tapestry Ultimate Magic

You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round.

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