Showing 25–48 of 150 feats.
Revelation: Life
Advanced Player's Guide
As the battle mystery revelation.
Revelation: Battle
Advanced Player's Guide
Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spe...
Revelation: Stone
Advanced Player's Guide
You can see through stone, earth, or sand as easily as if it were transparent crystal.
Revelation: Metal
Ultimate Magic
Your base speed increases by 10 feet.
Revelation: Bones
Advanced Player's Guide
You can cause terrible wounds to appear on a creature with a melee touch attack.
Revelation: Life
Advanced Player's Guide
Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level.
Revelation: Dark Tapestry
Ultimate Magic
Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.
Revelation: Heavens
Advanced Player's Guide
Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.
Revelation: Stone
Advanced Player's Guide
You can pass through stone, dirt, or almost any other sort of earth except worked stone and metal as easily as a fish swims through water.
Revelation: Life
Advanced Player's Guide
As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental.
Revelation: Life
Advanced Player's Guide
Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell.
Revelation: Time
Ultimate Magic
As a melee touch attack, you can temporarily remove a creature from time altogether.
Revelation: Nature
Advanced Player's Guide
As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs.
Revelation: Flame
Advanced Player's Guide
As a standard action, you can unleash a 15-foot cone of flame from your mouth.
Revelation: Flame
Advanced Player's Guide
As a standard action, you can cause fire to erupt around you.
Revelation: Waves
Advanced Player's Guide
You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts.
Revelation: Waves
Advanced Player's Guide
You can walk on liquid as if it were a solid surface.
Revelation: Lore
Advanced Player's Guide
You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory.
Revelation: Flame
Advanced Player's Guide
As a standard action, you can assume the form of a Small fire elemental, as elemental body I.
Revelation: Waves
Advanced Player's Guide
Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round.
Revelation: Nature
Advanced Player's Guide
Add all summon nature's ally spells to your spell list.
Revelation: Wind
Advanced Player's Guide
As a standard action, you can assume gaseous form (as the spell).
Revelation: Flame
Advanced Player's Guide
You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.
Revelation: Dark Tapestry
Ultimate Magic
You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round.