Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spe...
Feats Compendium
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As the battle mystery revelation.
You can see through stone, earth, or sand as easily as if it were transparent crystal.
Your base speed increases by 10 feet.
You can cause terrible wounds to appear on a creature with a melee touch attack.
Once per day as an immediate action, whenever you fail a saving throw against a disease or poison, you may ignore its effects for 1 hour per level.
Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.
Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being.
You can pass through stone, dirt, or almost any other sort of earth except worked stone and metal as easily as a fish swims through water.
As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental.
Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell.
As a melee touch attack, you can temporarily remove a creature from time altogether.
As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs.
As a standard action, you can unleash a 15-foot cone of flame from your mouth.
As a standard action, you can cause fire to erupt around you.
You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts.
You can walk on liquid as if it were a solid surface.
You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory.
As a standard action, you can assume the form of a Small fire elemental, as elemental body I.
Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round.
Add all summon nature's ally spells to your spell list.
As a standard action, you can assume gaseous form (as the spell).
You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.
You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round.