As a ranged touch attack, you can unleash a ray that causes a target to gain one negative level.
Feats Compendium
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You gain resist electricity 5.
Choose a specific kind of animal (eagle, fox, dog, and so on).
You can talk to wood and learn what it knows.
As a standard action, you can speed up or slow down time, as either the haste or slow spell.
Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to a max...
You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus.
As a standard action, you can become incorporeal and invisible.
You can become incorporeal and invisible.
When in a natural setting, whenever you are reduced to negative hit points, you automatically stabilize.
You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself.
Your knowledge of the secret history of the world has unveiled the mysterious symbols that govern reality.
As a standard action, you can unleash a ball of energy that explodes in a 5-foot-radius burst dealing 1d4 points of fire damage per level.
Your copious notes contain a working model of the night sky expressed in artistic scribbles and arcane mathematical formulae.
As a swift action, you can harden a scarf, sleeve, cloak, or other piece of your clothing into something as hard as steel that stretches out to be up to 30 f...
As a standard action, you can harden your flesh so that weapons that strike you are damaged or destroyed.
You receive a +4 bonus to your Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
You can summon the spirits of your ancestors to attack in a ghostly barrage—their fury creates physical wounds on creatures in the area.
Once per day, you can move up to your speed as an immediate action.
Whenever you roll for initiative, you can roll twice and take either result.
Once per day, the oracle of lore can re-attempt any previously failed Knowledge check.
As a swift action, you can cause sharp splinters of wood to explode outward from your body.
As a standard action, you can create a blast of air accompanied by a loud peal of thunder.
As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell).