Showing 121–144 of 150 feats.
Revelation: Time
Ultimate Magic
As a move action, you can teleport up to 10 feet per oracle level that you possess per day.
Revelation: Time
Ultimate Magic
You can peer through the mists of time to see things as they truly are, as if using the true seeing spell.
Revelation: Stone
Advanced Player's Guide
As a standard action, you can perform a melee touch attack that deals 1d6 points of acid damage +1 point for every two oracle levels you possess.
Revelation: Wind
Advanced Player's Guide
As a standard action, you can perform a melee touch attack that deals 1d6 points of electricity damage +1 point for every two oracle levels you possess.
Revelation: Flame
Advanced Player's Guide
As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess.
Revelation: Dark Tapestry
Ultimate Magic
As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.
Revelation: Nature
Advanced Player's Guide
You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies.
Revelation: Wood
Ultimate Magic
As a standard action, you can assume the form of a Large living or dead tree or shrub, as tree shape.
Revelation: Bones
Advanced Player's Guide
You gain Command Undead as a bonus feat.
Revelation: Nature
Advanced Player's Guide
At 11th-level, you gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a...
Revelation: Metal
Ultimate Magic
You can use any piece of polished metal at least the size of a dagger as a scrying device, as if using the spell scrying.
Revelation: Ancestor
Ultimate Magic
You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level.
Revelation: Bones
Advanced Player's Guide
You can speak with dead, as per the spell, for a number of rounds per day equal to your oracle level.
Revelation: Wind
Advanced Player's Guide
Whenever you score a critical hit against an opponent with an attack spell, the target is staggered for 1 round.
Revelation: Battle
Advanced Player's Guide
Whenever you roll for initiative, you can roll twice and take either result.
Revelation: Waves
Advanced Player's Guide
As a standard action, you can assume the form of a Small water elemental, as elemental body I.
Revelation: Waves
Advanced Player's Guide
You can see through fog and mist without penalty as long as there is enough light to allow you to see normal.
Revelation: Battle
Advanced Player's Guide
Select one weapon with which you are proficient.
Revelation: Lore
Advanced Player's Guide
You can quickly browse through a magical tome or manual, gaining its benefits with only a single 8-hour study session (rather than the usual 48 hours over a ...
Revelation: Wind
Advanced Player's Guide
You ignore penalties on Perception checks based on wind and the first 100 feet of distance.
Revelation: Wind
Advanced Player's Guide
As a swift action, you can manifest a pair of translucent, cloud-like wings that grant you a fly speed of 60 feet with good maneuverability.
Revelation: Dark Tapestry
Ultimate Magic
:As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability.
Revelation: Flame
Advanced Player's Guide
As a swift action, you can manifest a pair of fiery wings that grant you a fly speed of 60 feet with average maneuverability.
Revelation: Waves
Advanced Player's Guide
As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.