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Showing 121–144 of 150 feats.
Revelation: Time Ultimate Magic

As a move action, you can teleport up to 10 feet per oracle level that you possess per day.

Revelation: Time Ultimate Magic

You can peer through the mists of time to see things as they truly are, as if using the true seeing spell.

Revelation: Stone Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of acid damage +1 point for every two oracle levels you possess.

Revelation: Wind Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of electricity damage +1 point for every two oracle levels you possess.

Revelation: Flame Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess.

Revelation: Dark Tapestry Ultimate Magic

As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.

Revelation: Nature Advanced Player's Guide

You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies.

Revelation: Wood Ultimate Magic

As a standard action, you can assume the form of a Large living or dead tree or shrub, as tree shape.

Revelation: Bones Advanced Player's Guide

You gain Command Undead as a bonus feat.

Revelation: Nature Advanced Player's Guide

At 11th-level, you gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a...

Revelation: Metal Ultimate Magic

You can use any piece of polished metal at least the size of a dagger as a scrying device, as if using the spell scrying.

Revelation: Ancestor Ultimate Magic

You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level.

Revelation: Bones Advanced Player's Guide

You can speak with dead, as per the spell, for a number of rounds per day equal to your oracle level.

Revelation: Wind Advanced Player's Guide

Whenever you score a critical hit against an opponent with an attack spell, the target is staggered for 1 round.

Revelation: Battle Advanced Player's Guide

Whenever you roll for initiative, you can roll twice and take either result.

Revelation: Waves Advanced Player's Guide

As a standard action, you can assume the form of a Small water elemental, as elemental body I.

Revelation: Waves Advanced Player's Guide

You can see through fog and mist without penalty as long as there is enough light to allow you to see normal.

Revelation: Battle Advanced Player's Guide

Select one weapon with which you are proficient.

Revelation: Lore Advanced Player's Guide

You can quickly browse through a magical tome or manual, gaining its benefits with only a single 8-hour study session (rather than the usual 48 hours over a ...

Revelation: Wind Advanced Player's Guide

You ignore penalties on Perception checks based on wind and the first 100 feet of distance.

Revelation: Wind Advanced Player's Guide

As a swift action, you can manifest a pair of translucent, cloud-like wings that grant you a fly speed of 60 feet with good maneuverability.

Revelation: Dark Tapestry Ultimate Magic

:As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability.

Revelation: Flame Advanced Player's Guide

As a swift action, you can manifest a pair of fiery wings that grant you a fly speed of 60 feet with average maneuverability.

Revelation: Waves Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.

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