Showing 25–48 of 86 feats.
Universal Monster Rule
Bestiary
This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits.
Universal Monster Rule
Bestiary 2
The creature can engulf creatures in its path as part of a standard action.
Universal Monster Rule
Bestiary 2
The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, mud, lava, or webs.
Universal Monster Rule
Bestiary
A creature with fast healing regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry.
Universal Monster Rule
Bestiary 2
The creature can use its swallow whole ability as a free action at any time during its turn, not just at the start of its turn.
Universal Monster Rule
Bestiary
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0.
Universal Monster Rule
Bestiary
A creature with this ability can cease or resume flight as a free action.
Universal Monster Rule
Bestiary 2
The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on).
Universal Monster Rule
Bestiary
This special quality makes a creature's very presence unsettling to foes.
Universal Monster Rule
Bestiary
A gaze attack takes effect when foes look at the attacking creature's eyes.
Universal Monster Rule
Bestiary
Creatures with grab can start a grapple as a free action without provoking an attack of opportunity, and receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Universal Monster Rule
Bestiary 2
The creature generates so much heat that its mere touch deals additional fire damage.
Universal Monster Rule
Bestiary 2
The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Universal Monster Rule
Bestiary
Takes no damage and suffers no adverse effects from the indicated energy type, condition, or affliction.
Universal Monster Rule
Bestiary
Has no physical body; immune to nonmagical attacks, trip, grapple, and falling damage; gains Cha deflection bonus to AC.
Universal Monster Rule
Bestiary 2
The creature can swim backward as a full-round action at the listed speed.
Universal Monster Rule
Bestiary 2
The creature can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.
Universal Monster Rule
Bestiary 2
The creature notices and locates living creatures within 60 feet, as if it possessed the blindsight ability.
Universal Monster Rule
Bestiary
Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell.
Universal Monster Rule
Bestiary
Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Universal Monster Rule
Bestiary
A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light.
Universal Monster Rule
Bestiary 2
Natural lycanthropes can communicate and empathize with animals related to their animal form, gaining a +4 racial bonus on Diplomacy checks to alter such an animal's attitude.
Universal Monster Rule
Bestiary 2
The creature never takes penalties on its attack rolls when fighting with multiple weapons.
Universal Monster Rule
Bestiary 2
This ability is constant—the creature remains invisible at all times, even when attacking.