Swallow Whole Universal Monster Rule Bestiary If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin...
Telepathy Universal Monster Rule Bestiary The creature can mentally communicate with any other creature within a certain range (usually 100 feet) that has a language.
Trample Universal Monster Rule Bestiary As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself.
Trample Dc Universal Monster Rule Bestiary The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier.
Tremorsense (Universal Monster Rule) Universal Monster Rule Bestiary Sensitive to ground vibrations; automatically pinpoints the location of anything in contact with the ground within the specified range.
Trip Universal Monster Rule Bestiary A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack.
Undead Traits Universal Monster Rule Bestiary Undead are immune to death effects, disease, mind-affecting effects, paralysis, poison, sleep, stun, ability drain, energy drain, nonlethal damage, physical ability score damage/penalties, fatigue, and exhaustion.
Undersized Weapons Universal Monster Rule Bestiary 2 The creature uses manufactured weapons as if it were one size category smaller than the creature's actual size.
Unnatural Aura Universal Monster Rule Bestiary 2 Animals do not willingly approach the creature unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.
Vulnerabilities Universal Monster Rule Bestiary A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or whether the save is a...
Water Breathing Universal Monster Rule Bestiary 3 A creature with this special ability can breathe underwater indefinitely.
Water Dependency Universal Monster Rule Bestiary 3 A creature with this special ability can survive out of water for 1 minute per point of Constitution.
Web Universal Monster Rule Bestiary Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size.
Whirlwind Universal Monster Rule Bestiary Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have.