Showing 25–48 of 101 feats.
Combat
Advanced Class Guide
Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Combat
Adventurer's Guide
You have mastered the impenetrable fighting style.
Combat
Adventurer's Guide
You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes.
Combat
Adventurer's Guide
You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous footwork.
Combat
Style
Ultimate Combat
Trip giants of any size; when a prone giant provokes by standing, your unarmed strike can add a Stunning Fist attempt at +4 DC.
RequiresWis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Ear…
Style
Combat
Ultimate Combat
While using Earth Child Style your defensive-training dodge bonus rises to +6, and you add your Wisdom bonus to unarmed damage against giants.
RequiresWis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strik…
Combat
Style
Ultimate Combat
Spend two Elemental Fist attempts for a 15-ft cone dealing your unarmed + fire damage and setting creatures alight (Reflex negates).
RequiresCon 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarm…
Mythic
Mythic Adventures
Your ability to channel elemental power through your unarmed attacks is ferociously potent.
RequiresElemental Fist.
Combat
Adventurer's Guide
You have integrated both the Roaring Falls and Shrouded Lake techniques of Aldori swordplay into a seamless union.
Combat
Ultimate Combat
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
RequiresImproved Unarmed Strike, Weapon Focus with selected natural weapon.
Combat
Ultimate Combat
Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.
RequiresStr 13, Int 3; naga, serpentfolk, or creature that has the constrict special at…
Combat
Core Rulebook
With one well-placed blow, you leave your target reeling.
RequiresImproved Unarmed Strike, Scorpion Style, base attack bonus +6.
Combat
Core Rulebook
Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
RequiresProficiency with selected weapon, Weapon Focus with selected weapon, base attac…
Combat
Core Rulebook
Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than normal.
RequiresProficiency with selected weapon, Greater Weapon Focus with selected weapon, We…
Combat
Ultimate Wilderness
You reach the pinnacle of your wilding strike abilities.
Combat
Ultimate Combat
Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.
RequiresHex class feature, Improved Unarmed Strike.
Monster
Bestiary
Attacks made by one of this creature's natural attacks leave vicious wounds.
RequiresNatural weapon, base attack bonus +4.
Combat
Core Rulebook
You are skilled at fighting while unarmed.
Mythic
Mythic Adventures
Your unarmed strikes are more powerful than others.
RequiresImproved Unarmed Strike.
Combat
Ultimate Wilderness
You gain greater skill with the natural power of your blows.
Combat
Ultimate Wilderness
You are an impassable mountain, hurling your enemies back.
Combat
Advanced Class Guide
You've learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
Combat
Advanced Class Guide
Your quick punches become even more lethal.
Combat
Style
Advanced Class Guide
Hitting a target with a second (or later) unarmed strike in the same round deals +1d6 damage.