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Showing 25–48 of 101 feats.
Combat Advanced Class Guide

Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.

Combat Adventurer's Guide

You have mastered the impenetrable fighting style.

Combat Adventurer's Guide

You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes.

Combat Adventurer's Guide

You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous footwork.

Combat Style Ultimate Combat

Trip giants of any size; when a prone giant provokes by standing, your unarmed strike can add a Stunning Fist attempt at +4 DC.

RequiresWis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Ear…

Style Combat Ultimate Combat

While using Earth Child Style your defensive-training dodge bonus rises to +6, and you add your Wisdom bonus to unarmed damage against giants.

RequiresWis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strik…

Combat Style Ultimate Combat

Spend two Elemental Fist attempts for a 15-ft cone dealing your unarmed + fire damage and setting creatures alight (Reflex negates).

RequiresCon 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarm…

Mythic Mythic Adventures

Your ability to channel elemental power through your unarmed attacks is ferociously potent.

RequiresElemental Fist.

Combat Adventurer's Guide

You have integrated both the Roaring Falls and Shrouded Lake techniques of Aldori swordplay into a seamless union.

Combat Ultimate Combat

You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.

RequiresImproved Unarmed Strike, Weapon Focus with selected natural weapon.

Combat Ultimate Combat

Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.

RequiresStr 13, Int 3; naga, serpentfolk, or creature that has the constrict special at…

Combat Core Rulebook

With one well-placed blow, you leave your target reeling.

RequiresImproved Unarmed Strike, Scorpion Style, base attack bonus +6.

Combat Core Rulebook

Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.

RequiresProficiency with selected weapon, Weapon Focus with selected weapon, base attac…

Combat Core Rulebook

Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than normal.

RequiresProficiency with selected weapon, Greater Weapon Focus with selected weapon, We…

Combat Ultimate Combat

Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.

RequiresHex class feature, Improved Unarmed Strike.

Monster Bestiary

Attacks made by one of this creature's natural attacks leave vicious wounds.

RequiresNatural weapon, base attack bonus +4.

Combat Advanced Class Guide

You've learned to bend and shift your body to avoid attacks and reposition yourself advantageously.

Combat Advanced Class Guide

Your quick punches become even more lethal.

Combat Style Advanced Class Guide

Hitting a target with a second (or later) unarmed strike in the same round deals +1d6 damage.

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