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Terrain Mastery Advanced Player's Guide

The horizon walker ignores the 20% concealment miss chance from fog and mist, and treats total concealment from these sources as concealment.

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Stealth checks in forest terrain.

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Escape Artist checks and increases his CMD against grapple maneuvers by +4.

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Climb checks and does not lose his Dexterity modifier to AC while climbing.

Terrain Mastery Advanced Player's Guide

The horizon walker's movement is not reduced by wearing medium armor or carrying a medium load.

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Fly checks and +1 competence bonus on all attack and damage rolls against flying creatures. He gains the ability to breathe air if he cannot already d

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Swim checks and a +1 competence bonus on all attack and damage rolls against swimming creatures. He gains the ability to breathe water if he cannot al

Terrain Mastery Advanced Player's Guide

If the horizon walker selects a plane with an alignment trait, he can choose to detect as that alignment (fooling all forms of magic divination) as an immediate action; this benefit lasts until he dis

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Perception checks.

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Diplomacy checks.

Terrain Mastery Advanced Player's Guide

The horizon walker gains a +4 competence bonus on Swim checks and +1 competence bonus on all attack and damage rolls against swimming creatures.

Rage Power Core Rulebook

Standard action while raging: shaken enemies within 30 feet must save (Will, DC 10 + 1/2 level + Str) or be panicked 1d4+1 rounds; requires intimidating glare.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Dazzling Display, Demoralizing Lash, Taskmaster, Weapon…

Metamagic +2 spell level Ultimate Magic

Your spell ignores protections against death effects, negative levels, and energy drain, and can affect undead.

RequiresKnowledge (religion) 6 ranks, Spell Focus (necromancy).

General Ultimate Magic

You can blend the power of arcane and divine magic.

RequiresWis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-l…

Story Ultimate Campaign

More than just a burglar, you aspire to commit crimes of legendary stature.

RequiresYou must have stolen at least 1,000 gp worth of treasure without being caught a…

Revelation Revelation:Lore Advanced Player's Guide

Once per day, the oracle of lore can re-attempt any previously failed Knowledge check.

General Occult Adventures

You possess and can open a third eye that permits you to see things as they really are and gain greater insight into auras.

Revelation Revelation:Wood Ultimate Magic

As a swift action, you can cause sharp splinters of wood to explode outward from your body.

General Ultimate Magic

Thinking back, you discover a lie in what you once thought to be words of truth.

RequiresDiscern lies class feature.

Advanced Rogue Talent Advanced Player's Guide

Once per day, a rogue with this talent can reroll a Knowledge, Sense Motive, or Perception skill check to try to gain new or better information from the roll.

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