Showing 2185–2208 of 2461 feats.
General
Advanced Player's Guide
Your mastery of the magic of changing makes your transmutations more durable.
RequiresSpell Focus (transmutation).
Metamagic
Inner Sea Magic
Cast in darkness or dim light the spell gains +1 caster level and save DC and resists dispelling; cast in bright light it requires a concentration check.
General
Advanced Race Guide
—
Requires<p class="stat-block-1">Tengu Wings, character level 7th, tengu.</p>
General
Advanced Race Guide
—
Requires<p class="stat-block-1">Character level 5th, tengu.</p>
Terrain Dominance
Advanced Player's Guide
The horizon walker gains a +1 competence bonus on attack and damage rolls against outsiders. He gains dimension door as a spell-like ability a number of times per day equal to 3 + the character's Wisd
Terrain Dominance
Advanced Player's Guide
The horizon walker gains cold resistance 20 (this replaces the character's cold resistance from mastery of the cold terrain) and a +1 competence bonus on all attack and damage rolls against creatures
Terrain Dominance
Advanced Player's Guide
The horizon walker gains fire resistance 10 and immunity to fatigue.
Terrain Dominance
Advanced Player's Guide
The walker gains ethereal jaunt as a spell-like ability once per day (caster level equal to the character's level). He must be at least 7th level before selecting this power.
Terrain Dominance
Advanced Player's Guide
The horizon walker gains hallucinatory terrain as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level). The horizon
Terrain Dominance
Advanced Player's Guide
The horizon walker gains charm monster as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level). This charm only aff
Terrain Dominance
Advanced Player's Guide
The horizon walker gains DR 2/adamantine.
Terrain Dominance
Advanced Player's Guide
The walker's base speed increases by +10 feet.
Terrain Dominance
Advanced Player's Guide
The horizon walker gains fly as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level).
Terrain Dominance
Advanced Player's Guide
The horizon walker gains tremorsense with a range of 30 feet. He must be at least 5th level before selecting this plane for this ability.
Terrain Dominance
Advanced Player's Guide
The horizon walker gains fire resistance 20 (this replaces the character's file resistance from mastery of the Plane of Fire terrain) and a +1 competence bonus on all attack and damage rolls again cre
Terrain Dominance
Advanced Player's Guide
The horizon walker's movements and actions are not hampered when underwater. This allows him to speak, make attacks, and cast spells normally underwater (as if using freedom of movement).
Terrain Dominance
Advanced Player's Guide
For the purpose of bypassing damage reduction, the horizon walker's manufactured and natural weapons count as the opposite alignment of his chosen plane of dominance. If his chosen plane has more than
Terrain Dominance
Advanced Player's Guide
The horizon walker gains tremorsense with a 30-foot range. He must be 5th level before selecting this power.
Terrain Dominance
Advanced Player's Guide
The horizon walker gains darkvision with a range of 60 feet. If he already has darkvision 60 feet, its range extends by 60 feet.
Terrain Dominance
Advanced Player's Guide
The horizon walker gains charm person as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level).
Terrain Dominance
Advanced Player's Guide
The horizon walker gains a swim speed of 20 feet. If he already has a natural swim speed, his swim speed increases by +20 feet.
Terrain Mastery
Advanced Player's Guide
The horizon walker's fly speed increases by +30 feet on planes with no gravity or subjective gravity.
Terrain Mastery
Advanced Player's Guide
The horizon walker gains cold resistance 10.
Terrain Mastery
Advanced Player's Guide
The horizon walker gains immunity to exhaustion; anything that would cause him to become exhausted makes him fatigued instead.