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Showing 2305–2328 of 2461 feats.
General Core Rulebook

Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.

RequiresChannel positive energy class feature.

Mythic Mythic Adventures

The power of your divine energy can not only cause undead to flee but also destroy them where they stand.

RequiresTurn Undead.

General Adventurer's Guide

You have a special tattoo that identifies you as a Twilight Talon when you speak a designated command word.

RequiresAffiliated with the Twilight Talons

Combat Ultimate Combat

When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.

RequiresDwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry …

Combat Ultimate Combat

Your dual bludgeoning strikes are especially deadly when you are fighting giants.

RequiresDwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting a…

Combat Ultimate Combat

With thunderous simultaneous strikes, you can batter a mighty giant into submission.

RequiresDwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting a…

Combat Advanced Class Guide

As a standard action, you can attempt to feint against a foe within your reach.

Combat Advanced Class Guide

You must have Evasion or Improved Evasion to use this feat.

Story Horror Adventures

An evil person or entity has become obsessed with your resemblance to a lost loved one.

RequiresYou resemble a lost loved one of an evil creature who would otherwise be a chal…

Combat Ultimate Combat

You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.

RequiresStr 15.

Combat Core Rulebook

You are skilled at defending yourself while dual-wielding.

RequiresDex 15, Two-Weapon Fighting.

Mythic Mythic Adventures

Your graceful flow between attack and defense makes you difficult to hit.

RequiresTwo-Weapon Defense.

Combat Ultimate Combat

You use one weapon to distract your enemy while slipping another past his defenses.

RequiresDex 15, Int 13, Combat Expertise, Two-Weapon Fighting.

Combat Core Rulebook

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

RequiresDex 15.

Mythic Mythic Adventures

With deft strikes, you gain an advantage over your foes beyond mere damage.

RequiresTwo-Weapon Fighting.

Combat Core Rulebook

Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.

RequiresDex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base a…

Mythic Mythic Adventures

Your synchronized dual attacks are even more dangerous, and can leave lasting wounds.

RequiresTwo-Weapon Rend.

General Ultimate Magic

By using lay on hands, you can bring the dead back to life.

RequiresCha 19, Greater Mercy, lay on hands, mercy class feature.

General Ultimate Magic

Your aura of resolve does not fall with you.

RequiresAura of resolve class feature.

General Advanced Race Guide

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Requires<p class="stat-block-1">Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, I…

Metamagic Inner Sea Magic

The affected creature or object radiates 10-foot darkness for the spell's duration; the spell gains the darkness descriptor.

RequiresTenebrous Spell

Master Trick Ultimate Combat

A ninja who selects this trick deals damage with her unarmed strikes as if she were a monk of her ninja level –4.

Ninja Trick Ultimate Combat

A ninja who selects this ninja trick gains Improved Unarmed Strike as a bonus feat.

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