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Showing 2329–2352 of 2461 feats.
Combat Adventurer's Guide

You can exploit the weaknesses in your opponents' defenses, like a flame seeking fuel to consume.

Master Trick Ultimate Combat

This trick allows a ninja to use her ki to walk through the air.

Combat Adventurer's Guide

As a veteran Gray Maiden, you can endure a staggering amount of punishment.

General Ultimate Magic

Your research into arcana and the nature of reality has given you heightened senses.

RequiresAlertness.

General Ultimate Magic

You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.

RequiresCombat Casting.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Cautious Fighter, base attack bonus +3, halfling.</p>

General Ultimate Magic

You can marshal vast armies of the undead to serve you.

RequiresSpell focus (necromancy), the ability to cast animate dead or command undead.

Mythic Mythic Adventures

Through your fearsome mythic nature, you have matchless power over the undead.

RequiresUndead Master.

Revelation Revelation:Bones Advanced Player's Guide

You gain Command Undead as a bonus feat.

Combat Advanced Player's Guide

You can slip under a foe trying to grab you, knocking him off balance.

RequiresAgile Maneuvers, Small size or smaller.

Combat Advanced Player's Guide

You slip under and around your larger foes.

RequiresDodge, Mobility, Small size or smaller.

Combat Advanced Class Guide

You can ride a mount of your own size category, although encumbrance or other factors might limit how you can use this ability.

Investigator Talent Advanced Class Guide

An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, prov...

Ninja Trick Ultimate Combat

Whenever a ninja with this trick uses Disable Device to sabotage or disable a device, she can make a Stealth check with a bonus equal to her level.

Revelation Revelation:Nature Advanced Player's Guide

At 11th-level, you gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a...

Rage Power Core Rulebook

Once per rage, make an attack of opportunity against a foe that moves into a threatened square, even if that movement would not normally provoke.

General Advanced Class Guide

%1 times per day, you can cast a touch spell without being in contact with your familiar and designate your familiar as the "toucher." You do not require line of sight to your familiar to use this ability, but you must be within 20 (+%2) feet of your

Combat Adventurer's Guide

Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.

Combat Adventurer's Guide

The wind through which your thrown weapons fly directs them to their targets or back to your hand.

Story Ultimate Campaign

You search for a person dear to you—lost, but you pray not dead.

RequiresYou must have a close relative, spouse, or other person dear to your heart who …

General Ultimate Intrigue

Your devotion to your principles and your allies makes acting against them unthinkable.

RequiresIron Will..

General Ultimate Magic

You can focus your ability to detect evil for more practical or mundane purposes

RequiresDetect evil class feature.

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