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139 items · showing 73–96
Name Type Slot AuraCL Price Source
Igniting
An igniting weapon functions as a flaming weapon that also causes the target to catch fire ( Core Rulebook 444) upon striking it with a successful critical hit.
Weapon — strong evocation 12 2 gp Ultimate Equipment
Impact
This special ability can only be placed on melee weapons that are not light weapons.
Weapon — moderate transmutation 9 2 gp Ultimate Equipment
Impervious
An impervious weapon is warded from damage and decay.
Weapon — moderate transmutation 7 3000 gp Ultimate Equipment
Invigorating
This special ability can only be placed on melee weapons.
Weapon — faint enchantment 5 2 gp Ultimate Equipment
Jurist
When an inquisitor wielder uses her judgment class ability while wielding a jurist weapon, it grants her an enhancement bonus on her Perception checks and to CMD.
Weapon — faint transmutation 4 1 gp Ultimate Equipment
Keen
This ability doubles the threat range of a weapon.
Weapon — moderate transmutation 10 1 gp Ultimate Equipment
Ki Focus
This special ability can be placed only on melee weapons.
Weapon — moderate transmutation 8 1 gp Ultimate Equipment
Ki Intensifying
The weapon channels and amplifies the wielder's ki , allowing her to use her special ki attacks through the weapon as though they were unarmed attacks.
Weapon — strong transmutation 12 2 gp Ultimate Equipment
Lash of the Howler
The lash of the howler is a +1 vicious scorpion whip tipped with quills torn from a howler's mane.
Weapon — moderate necromancy 9 18305 gp Ultimate Equipment
Launcher of Distraction
Twice a day, the sound of this heavy wrist launcher can be made to appear to come from elsewhere.
Weapon — — — 250 gp Ultimate Intrigue
Lifesurge
This special ability can only be placed on melee weapons.
Weapon — moderate conjuration 8 2 gp Ultimate Equipment
Limning
When a liming weapon is wielded, a pale glow outlines it.
Weapon — faint evocation 5 1 gp Ultimate Equipment
Lucky
This special ability can only be placed on one-handed or two-handed firearms.
Weapon — moderate transmutation 8 1 gp Ultimate Equipment
Lucky, Greater
This special ability can only be placed on one-handed or two-handed firearms.
Weapon — strong enchantment 12 3 gp Ultimate Equipment
Menacing
This special ability can only be placed on melee weapons.
Weapon — moderate illusion 10 1 gp Ultimate Equipment
Merciful
A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage.
Weapon — faint conjuration 5 1 gp Ultimate Equipment
Mighty Cleaving
This special ability can only be placed on melee weapons.
Weapon — moderate evocation 8 1 gp Ultimate Equipment
Mimetic
This special ability can only be placed on melee weapons.
Weapon — faint abjuration 5 1 gp Ultimate Equipment
Mind's Eye Blade
Wielder gains concealment from damaged targets for 1 round, 3/day may attempt to steal information during sneak attack or coup de grace.
Weapon — — — 2 gp Ultimate Intrigue
Negating
A negating weapon briefly nullifies some forms of damage reduction when it damages a creature.
Weapon — moderate abjuration 5 2 gp Ultimate Equipment
Neutralizing
This special ability can only be placed on melee weapons.
Weapon — faint transmutation 5 1 gp Ultimate Equipment
Nimble Shot
This special ability can only be placed on ranged weapons.
Weapon — moderate abjuration 11 4 gp Ultimate Equipment
Nullifying
This special ability can only be placed on melee weapons.
Weapon — strong abjuration 12 3 gp Ultimate Equipment
Ominous
This special ability can only be placed on melee weapons.
Weapon — faint evocation 5 1 gp Ultimate Equipment
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.