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141 items · showing 73–96
Name Type Slot AuraCL Price Source
Hushing Arrow
This +1 arrow makes no sound on release or as it flies through the air.
Weapon faint illusion 5 Ultimate Equipment
Icy Burst
An icy burst weapon functions as a frost weapon that also explodes with frost upon striking a successful critical hit.
Weapon moderate evocation 10 2 gp Ultimate Equipment
Igniting
An igniting weapon functions as a flaming weapon that also causes the target to catch fire ( Core Rulebook 444) upon striking it with a successful critical hit.
Weapon strong evocation 12 2 gp Ultimate Equipment
Impact
This special ability can only be placed on melee weapons that are not light weapons.
Weapon moderate transmutation 9 2 gp Ultimate Equipment
Impervious
An impervious weapon is warded from damage and decay.
Weapon moderate transmutation 7 3000 gp Ultimate Equipment
Invigorating
This special ability can only be placed on melee weapons.
Weapon faint enchantment 5 2 gp Ultimate Equipment
Jurist
When an inquisitor wielder uses her judgment class ability while wielding a jurist weapon, it grants her an enhancement bonus on her Perception checks and to CMD.
Weapon faint transmutation 4 1 gp Ultimate Equipment
Keen
This ability doubles the threat range of a weapon.
Weapon moderate transmutation 10 1 gp Ultimate Equipment
Ki Focus
This special ability can be placed only on melee weapons.
Weapon moderate transmutation 8 1 gp Ultimate Equipment
Ki Intensifying
The weapon channels and amplifies the wielder's ki , allowing her to use her special ki attacks through the weapon as though they were unarmed attacks.
Weapon strong transmutation 12 2 gp Ultimate Equipment
Lash of the Howler
The lash of the howler is a +1 vicious scorpion whip tipped with quills torn from a howler's mane.
Weapon moderate necromancy 9 18305 gp Ultimate Equipment
Launcher of Distraction
Twice a day, the sound of this heavy wrist launcher can be made to appear to come from elsewhere.
Weapon 250 gp Ultimate Intrigue
Lifesurge
This special ability can only be placed on melee weapons.
Weapon moderate conjuration 8 2 gp Ultimate Equipment
Limning
When a liming weapon is wielded, a pale glow outlines it.
Weapon faint evocation 5 1 gp Ultimate Equipment
Lucky
This special ability can only be placed on one-handed or two-handed firearms.
Weapon moderate transmutation 8 1 gp Ultimate Equipment
Lucky, Greater
This special ability can only be placed on one-handed or two-handed firearms.
Weapon strong enchantment 12 3 gp Ultimate Equipment
Menacing
This special ability can only be placed on melee weapons.
Weapon moderate illusion 10 1 gp Ultimate Equipment
Merciful
A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage.
Weapon faint conjuration 5 1 gp Ultimate Equipment
Mighty Cleaving
This special ability can only be placed on melee weapons.
Weapon moderate evocation 8 1 gp Ultimate Equipment
Mimetic
This special ability can only be placed on melee weapons.
Weapon faint abjuration 5 1 gp Ultimate Equipment
Mind's Eye Blade
Wielder gains concealment from damaged targets for 1 round, 3/day may attempt to steal information during sneak attack or coup de grace.
Weapon 2 gp Ultimate Intrigue
Negating
A negating weapon briefly nullifies some forms of damage reduction when it damages a creature.
Weapon moderate abjuration 5 2 gp Ultimate Equipment
Neutralizing
This special ability can only be placed on melee weapons.
Weapon faint transmutation 5 1 gp Ultimate Equipment
Nimble Shot
This special ability can only be placed on ranged weapons.
Weapon moderate abjuration 11 4 gp Ultimate Equipment
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.