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Tag: Weapon
Clear all
141 items · showing 73–96
Name
Type
Slot
Aura
CL
Price
Source
Hushing Arrow
This +1 arrow makes no sound on release or as it flies through the air.
Weapon
—
faint illusion
5
—
Ultimate Equipment
Icy Burst
An icy burst weapon functions as a frost weapon that also explodes with frost upon striking a successful critical hit.
Weapon
—
moderate evocation
10
2 gp
Ultimate Equipment
Igniting
An igniting weapon functions as a flaming weapon that also causes the target to catch fire ( Core Rulebook 444) upon striking it with a successful critical hit.
Weapon
—
strong evocation
12
2 gp
Ultimate Equipment
Impact
This special ability can only be placed on melee weapons that are not light weapons.
Weapon
—
moderate transmutation
9
2 gp
Ultimate Equipment
Impervious
An impervious weapon is warded from damage and decay.
Weapon
—
moderate transmutation
7
3000 gp
Ultimate Equipment
Invigorating
This special ability can only be placed on melee weapons.
Weapon
—
faint enchantment
5
2 gp
Ultimate Equipment
Jurist
When an inquisitor wielder uses her judgment class ability while wielding a jurist weapon, it grants her an enhancement bonus on her Perception checks and to CMD.
Weapon
—
faint transmutation
4
1 gp
Ultimate Equipment
Keen
This ability doubles the threat range of a weapon.
Weapon
—
moderate transmutation
10
1 gp
Ultimate Equipment
Ki Focus
This special ability can be placed only on melee weapons.
Weapon
—
moderate transmutation
8
1 gp
Ultimate Equipment
Ki Intensifying
The weapon channels and amplifies the wielder's ki , allowing her to use her special ki attacks through the weapon as though they were unarmed attacks.
Weapon
—
strong transmutation
12
2 gp
Ultimate Equipment
Lash of the Howler
The lash of the howler is a +1 vicious scorpion whip tipped with quills torn from a howler's mane.
Weapon
—
moderate necromancy
9
18305 gp
Ultimate Equipment
Launcher of Distraction
Twice a day, the sound of this heavy wrist launcher can be made to appear to come from elsewhere.
Weapon
—
—
—
250 gp
Ultimate Intrigue
Lifesurge
This special ability can only be placed on melee weapons.
Weapon
—
moderate conjuration
8
2 gp
Ultimate Equipment
Limning
When a liming weapon is wielded, a pale glow outlines it.
Weapon
—
faint evocation
5
1 gp
Ultimate Equipment
Lucky
This special ability can only be placed on one-handed or two-handed firearms.
Weapon
—
moderate transmutation
8
1 gp
Ultimate Equipment
Lucky, Greater
This special ability can only be placed on one-handed or two-handed firearms.
Weapon
—
strong enchantment
12
3 gp
Ultimate Equipment
Menacing
This special ability can only be placed on melee weapons.
Weapon
—
moderate illusion
10
1 gp
Ultimate Equipment
Merciful
A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage.
Weapon
—
faint conjuration
5
1 gp
Ultimate Equipment
Mighty Cleaving
This special ability can only be placed on melee weapons.
Weapon
—
moderate evocation
8
1 gp
Ultimate Equipment
Mimetic
This special ability can only be placed on melee weapons.
Weapon
—
faint abjuration
5
1 gp
Ultimate Equipment
Mind's Eye Blade
Wielder gains concealment from damaged targets for 1 round, 3/day may attempt to steal information during sneak attack or coup de grace.
Weapon
—
—
—
2 gp
Ultimate Intrigue
Negating
A negating weapon briefly nullifies some forms of damage reduction when it damages a creature.
Weapon
—
moderate abjuration
5
2 gp
Ultimate Equipment
Neutralizing
This special ability can only be placed on melee weapons.
Weapon
—
faint transmutation
5
1 gp
Ultimate Equipment
Nimble Shot
This special ability can only be placed on ranged weapons.
Weapon
—
moderate abjuration
11
4 gp
Ultimate Equipment
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice
.